Skip to content

TBLGradientQuality

Gradient rendering quality.

Definition

Unit: Blend2D

type TBLGradientQuality = (Nearest, Smooth, Dither)

Enumeration Values

Nearest (0)

Nearest neighbor.


Smooth (1)

Use smoothing, if available (currently never available).


Dither (2)

The renderer will use an implementation-specific dithering algorithm to prevent banding.