| SdlCheck(THandle) |
Checks the result of an SDL API. |
| SdlCheck(Boolean) |
Checks the result of an SDL API. |
| SdlCheck(Pointer) |
Checks the result of an SDL API. |
| SdlFailed(THandle) |
Checks if an SDL API failed. |
| SdlFailed(Pointer) |
Checks if an SDL API failed. |
| SdlFailed(Boolean) |
Checks if an SDL API failed. |
| SdlGetAppMetadata |
Get metadata about your app. |
| SdlInit |
Initialize the SDL library. |
| SdlInitSubSystem |
Compatibility function to initialize the SDL library. |
| SdlIsMainThread |
Return whether this is the main thread. |
| SdlQuit |
Clean up all initialized subsystems. |
| SdlQuitSubSystem |
Shut down specific SDL subsystems. |
| SdlRunOnMainThread |
Call a function on the main thread during event processing. |
| SdlSetAppMetadata(String, String, String) |
Specify basic metadata about your app. |
| SdlSetAppMetadata(String, String) |
Specify metadata about your app through a set of properties. |
| SdlSucceeded(Pointer) |
Checks if an SDL API succeeded. |
| SdlSucceeded(Boolean) |
Checks if an SDL API succeeded. |
| SdlSucceeded(THandle) |
Checks if an SDL API succeeded. |
| SdlWasInit |
Get the specified subsystems which are currently initialized. |