TSdlProperty
Standard SDL properties
Definition
Unit: Neslib.Sdl3.Basics
Constants
Constant Descriptions
AppMetadataCopyright
const AppMetadataCopyright = SDL_PROP_APP_METADATA_COPYRIGHT_STRING
AppMetadataCreator
const AppMetadataCreator = SDL_PROP_APP_METADATA_CREATOR_STRING
AppMetadataIdentifier
const AppMetadataIdentifier = SDL_PROP_APP_METADATA_IDENTIFIER_STRING
AppMetadataName
const AppMetadataName = SDL_PROP_APP_METADATA_NAME_STRING
AppMetadataType
const AppMetadataType = SDL_PROP_APP_METADATA_TYPE_STRING
AppMetadataUrl
const AppMetadataUrl = SDL_PROP_APP_METADATA_URL_STRING
AppMetadataVersion
const AppMetadataVersion = SDL_PROP_APP_METADATA_VERSION_STRING
GamepadCapMonoLed
const GamepadCapMonoLed = SDL_PROP_GAMEPAD_CAP_MONO_LED_BOOLEAN
GamepadCapPlayerLed
const GamepadCapPlayerLed = SDL_PROP_GAMEPAD_CAP_PLAYER_LED_BOOLEAN
GamepadCapRgbLed
const GamepadCapRgbLed = SDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEAN
GamepadCapRumble
const GamepadCapRumble = SDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEAN
GamepadCapTriggerRumble
const GamepadCapTriggerRumble = SDL_PROP_GAMEPAD_CAP_TRIGGER_RUMBLE_BOOLEAN
GpuBufferCreateName
const GpuBufferCreateName = SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING
GpuComputePipelineCreateName
const GpuComputePipelineCreateName = SDL_PROP_GPU_COMPUTEPIPELINE_CREATE_NAME_STRING
GpuDeviceCreateD3D12SemanticName
const GpuDeviceCreateD3D12SemanticName = SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING
GpuDeviceCreateDebugMode
const GpuDeviceCreateDebugMode = SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN
GpuDeviceCreateName
const GpuDeviceCreateName = SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING
GpuDeviceCreatePreferLowPower
const GpuDeviceCreatePreferLowPower = SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN
GpuDeviceCreateShadersDxbc
const GpuDeviceCreateShadersDxbc = SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOLEAN
GpuDeviceCreateShadersDxil
const GpuDeviceCreateShadersDxil = SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN
GpuDeviceCreateShadersMetalLib
const GpuDeviceCreateShadersMetalLib = SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN
GpuDeviceCreateShadersMsl
const GpuDeviceCreateShadersMsl = SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN
GpuDeviceCreateShadersPrivate
const GpuDeviceCreateShadersPrivate = SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOLEAN
GpuDeviceCreateShadersSpirV
const GpuDeviceCreateShadersSpirV = SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN
GpuGraphicsPipelineCreateName
const GpuGraphicsPipelineCreateName = SDL_PROP_GPU_GRAPHICSPIPELINE_CREATE_NAME_STRING
GpuSamplerCreateName
const GpuSamplerCreateName = SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING
GpuShaderCreateName
const GpuShaderCreateName = SDL_PROP_GPU_SHADER_CREATE_NAME_STRING
GpuTextureCreateD3D12ClearA
const GpuTextureCreateD3D12ClearA = SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_A_FLOAT
GpuTextureCreateD3D12ClearB
const GpuTextureCreateD3D12ClearB = SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_B_FLOAT
GpuTextureCreateD3D12ClearDepth
const GpuTextureCreateD3D12ClearDepth = SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_DEPTH_FLOAT
GpuTextureCreateD3D12ClearG
const GpuTextureCreateD3D12ClearG = SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_G_FLOAT
GpuTextureCreateD3D12ClearR
const GpuTextureCreateD3D12ClearR = SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_R_FLOAT
GpuTextureCreateD3D12ClearStencil
const GpuTextureCreateD3D12ClearStencil = SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_UINT8
GpuTextureCreateName
const GpuTextureCreateName = SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING
GpuTransferBufferCreateName
const GpuTransferBufferCreateName = SDL_PROP_GPU_TRANSFERBUFFER_CREATE_NAME_STRING
IOStreamAndroidAAsset
const IOStreamAndroidAAsset = SDL_PROP_IOSTREAM_ANDROID_AASSET_POINTER
IOStreamDynamicChunkSize
const IOStreamDynamicChunkSize = SDL_PROP_IOSTREAM_DYNAMIC_CHUNKSIZE_NUMBER
IOStreamDynamicMemory
const IOStreamDynamicMemory = SDL_PROP_IOSTREAM_DYNAMIC_MEMORY_POINTER
IOStreamFileDescriptor
const IOStreamFileDescriptor = SDL_PROP_IOSTREAM_FILE_DESCRIPTOR_NUMBER
IOStreamMemory
const IOStreamMemory = SDL_PROP_IOSTREAM_MEMORY_POINTER
IOStreamMemorySize
const IOStreamMemorySize = SDL_PROP_IOSTREAM_MEMORY_SIZE_NUMBER
IOStreamWindowHandle
const IOStreamWindowHandle = SDL_PROP_IOSTREAM_WINDOWS_HANDLE_POINTER
JoystickCapMonoLed
const JoystickCapMonoLed = SDL_PROP_JOYSTICK_CAP_MONO_LED_BOOLEAN
JoystickCapPlayerLed
const JoystickCapPlayerLed = SDL_PROP_JOYSTICK_CAP_PLAYER_LED_BOOLEAN
JoystickCapRgbLed
const JoystickCapRgbLed = SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN
JoystickCapRumble
const JoystickCapRumble = SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN
JoystickCapTriggerRumble
const JoystickCapTriggerRumble = SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN
ProcessBackground
const ProcessBackground = SDL_PROP_PROCESS_BACKGROUND_BOOLEAN
ProcessCreateArgs
const ProcessCreateArgs = SDL_PROP_PROCESS_CREATE_ARGS_POINTER
ProcessCreateBackground
const ProcessCreateBackground = SDL_PROP_PROCESS_CREATE_BACKGROUND_BOOLEAN
ProcessCreateEnvironment
const ProcessCreateEnvironment = SDL_PROP_PROCESS_CREATE_ENVIRONMENT_POINTER
ProcessCreateStdErr
const ProcessCreateStdErr = SDL_PROP_PROCESS_CREATE_STDERR_NUMBER
ProcessCreateStdErrStream
const ProcessCreateStdErrStream = SDL_PROP_PROCESS_CREATE_STDERR_POINTER
ProcessCreateStdErrToStdOut
const ProcessCreateStdErrToStdOut = SDL_PROP_PROCESS_CREATE_STDERR_TO_STDOUT_BOOLEAN
ProcessCreateStdIn
const ProcessCreateStdIn = SDL_PROP_PROCESS_CREATE_STDIN_NUMBER
ProcessCreateStdInStream
const ProcessCreateStdInStream = SDL_PROP_PROCESS_CREATE_STDIN_POINTER
ProcessCreateStdOut
const ProcessCreateStdOut = SDL_PROP_PROCESS_CREATE_STDOUT_NUMBER
ProcessCreateStdOutStream
const ProcessCreateStdOutStream = SDL_PROP_PROCESS_CREATE_STDOUT_POINTER
ProcessPid
const ProcessPid = SDL_PROP_PROCESS_PID_NUMBER
ProcessStdErr
const ProcessStdErr = SDL_PROP_PROCESS_STDERR_POINTER
ProcessStdIn
const ProcessStdIn = SDL_PROP_PROCESS_STDIN_POINTER
ProcessStdOut
const ProcessStdOut = SDL_PROP_PROCESS_STDOUT_POINTER
RendererCreateName
const RendererCreateName = SDL_PROP_RENDERER_CREATE_NAME_STRING
RendererCreateOutputColorspace
const RendererCreateOutputColorspace = SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER
RendererCreatePresentVSync
const RendererCreatePresentVSync = SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER
RendererCreateSurface
const RendererCreateSurface = SDL_PROP_RENDERER_CREATE_SURFACE_POINTER
RendererCreateVulkanDevice
const RendererCreateVulkanDevice = SDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER
RendererCreateVulkanGraphicsQueueFamilyIndex
const RendererCreateVulkanGraphicsQueueFamilyIndex = SDL_PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER
RendererCreateVulkanInstance
const RendererCreateVulkanInstance = SDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER
RendererCreateVulkanPhysicalDevice
const RendererCreateVulkanPhysicalDevice = SDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER
RendererCreateVulkanPresentQueueFamilyIndex
const RendererCreateVulkanPresentQueueFamilyIndex = SDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER
RendererCreateVulkanSurface
const RendererCreateVulkanSurface = SDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER
RendererCreateWindow
const RendererCreateWindow = SDL_PROP_RENDERER_CREATE_WINDOW_POINTER
RendererD3D11Device
const RendererD3D11Device = SDL_PROP_RENDERER_D3D11_DEVICE_POINTER
RendererD3D11SwapChain
const RendererD3D11SwapChain = SDL_PROP_RENDERER_D3D11_SWAPCHAIN_POINTER
RendererD3D12CommandQueue
const RendererD3D12CommandQueue = SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER
RendererD3D12Device
const RendererD3D12Device = SDL_PROP_RENDERER_D3D12_DEVICE_POINTER
RendererD3D12SwapChain
const RendererD3D12SwapChain = SDL_PROP_RENDERER_D3D12_SWAPCHAIN_POINTER
RendererD3D9Device
const RendererD3D9Device = SDL_PROP_RENDERER_D3D9_DEVICE_POINTER
RendererGpuDevice
const RendererGpuDevice = SDL_PROP_RENDERER_GPU_DEVICE_POINTER
RendererHdrEnabled
const RendererHdrEnabled = SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN
RendererHdrHeadroom
const RendererHdrHeadroom = SDL_PROP_RENDERER_HDR_HEADROOM_FLOAT
RendererMaxTextureSize
const RendererMaxTextureSize = SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER
RendererName
const RendererName = SDL_PROP_RENDERER_NAME_STRING
RendererOutputColorspace
const RendererOutputColorspace = SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER
RendererSdrWhitePoint
const RendererSdrWhitePoint = SDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT
RendererSurface
const RendererSurface = SDL_PROP_RENDERER_SURFACE_POINTER
RendererTextureFormats
const RendererTextureFormats = SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER
RendererVSync
const RendererVSync = SDL_PROP_RENDERER_VSYNC_NUMBER
RendererVulkanDevice
const RendererVulkanDevice = SDL_PROP_RENDERER_VULKAN_DEVICE_POINTER
RendererVulkanGraphicsQueueFamilyIndex
const RendererVulkanGraphicsQueueFamilyIndex = SDL_PROP_RENDERER_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER
RendererVulkanInstance
const RendererVulkanInstance = SDL_PROP_RENDERER_VULKAN_INSTANCE_POINTER
RendererVulkanPhysicalDevice
const RendererVulkanPhysicalDevice = SDL_PROP_RENDERER_VULKAN_PHYSICAL_DEVICE_POINTER
RendererVulkanPresentQueueFamilyIndex
const RendererVulkanPresentQueueFamilyIndex = SDL_PROP_RENDERER_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER
RendererVulkanSurface
const RendererVulkanSurface = SDL_PROP_RENDERER_VULKAN_SURFACE_NUMBER
RendererVulkanSwapChainImageCount
const RendererVulkanSwapChainImageCount = SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER
RendererWindow
const RendererWindow = SDL_PROP_RENDERER_WINDOW_POINTER
SurfaceHdrHeadroom
const SurfaceHdrHeadroom = SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT
SurfaceHotspotX
const SurfaceHotspotX = SDL_PROP_SURFACE_HOTSPOT_X_NUMBER
SurfaceHotspotY
const SurfaceHotspotY = SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER
SurfaceSdrWhitePoint
const SurfaceSdrWhitePoint = SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT
SurfaceTonemapOperator
const SurfaceTonemapOperator = SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING
TextInputAndroidInputType
const TextInputAndroidInputType = SDL_PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER
TextInputAutoCorrect
const TextInputAutoCorrect = SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN
TextInputCapitalization
const TextInputCapitalization = SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER
TextInputMultiLine
const TextInputMultiLine = SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN
TextInputType
const TextInputType = SDL_PROP_TEXTINPUT_TYPE_NUMBER
TextureAccess
const TextureAccess = SDL_PROP_TEXTURE_ACCESS_NUMBER
TextureColorspace
const TextureColorspace = SDL_PROP_TEXTURE_COLORSPACE_NUMBER
TextureCreateAccess
const TextureCreateAccess = SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER
TextureCreateColorspace
const TextureCreateColorspace = SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER
TextureCreateD3D11Texture
const TextureCreateD3D11Texture = SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_POINTER
TextureCreateD3D11TextureU
const TextureCreateD3D11TextureU = SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER
TextureCreateD3D11TextureV
const TextureCreateD3D11TextureV = SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER
TextureCreateD3D12Texture
const TextureCreateD3D12Texture = SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_POINTER
TextureCreateD3D12TextureU
const TextureCreateD3D12TextureU = SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER
TextureCreateD3D12TextureV
const TextureCreateD3D12TextureV = SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER
TextureCreateFormat
const TextureCreateFormat = SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER
TextureCreateHdrHeadroom
const TextureCreateHdrHeadroom = SDL_PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT
TextureCreateHeight
const TextureCreateHeight = SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER
TextureCreateMetalPixelBuffer
const TextureCreateMetalPixelBuffer = SDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER
TextureCreateOpenGles2Texture
const TextureCreateOpenGles2Texture = SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER
TextureCreateOpenGles2TextureU
const TextureCreateOpenGles2TextureU = SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER
TextureCreateOpenGles2TextureUV
const TextureCreateOpenGles2TextureUV = SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER
TextureCreateOpenGles2TextureV
const TextureCreateOpenGles2TextureV = SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER
TextureCreateOpenGLTexture
const TextureCreateOpenGLTexture = SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER
TextureCreateOpenGLTextureU
const TextureCreateOpenGLTextureU = SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER
TextureCreateOpenGLTextureUV
const TextureCreateOpenGLTextureUV = SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER
TextureCreateOpenGLTextureV
const TextureCreateOpenGLTextureV = SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER
TextureCreateSdrWhitePoint
const TextureCreateSdrWhitePoint = SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT
TextureCreateVulkanTexture
const TextureCreateVulkanTexture = SDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER
TextureCreateWidth
const TextureCreateWidth = SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER
TextureD3D11Texture
const TextureD3D11Texture = SDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER
TextureD3D11TextureU
const TextureD3D11TextureU = SDL_PROP_TEXTURE_D3D11_TEXTURE_U_POINTER
TextureD3D11TextureV
const TextureD3D11TextureV = SDL_PROP_TEXTURE_D3D11_TEXTURE_V_POINTER
TextureD3D12Texture
const TextureD3D12Texture = SDL_PROP_TEXTURE_D3D12_TEXTURE_POINTER
TextureD3D12TextureU
const TextureD3D12TextureU = SDL_PROP_TEXTURE_D3D12_TEXTURE_U_POINTER
TextureD3D12TextureV
const TextureD3D12TextureV = SDL_PROP_TEXTURE_D3D12_TEXTURE_V_POINTER
TextureFormat
const TextureFormat = SDL_PROP_TEXTURE_FORMAT_NUMBER
TextureHdrHeadroom
const TextureHdrHeadroom = SDL_PROP_TEXTURE_HDR_HEADROOM_FLOAT
TextureHeight
const TextureHeight = SDL_PROP_TEXTURE_HEIGHT_NUMBER
TextureOpenGles2Texture
const TextureOpenGles2Texture = SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER
TextureOpenGles2TextureTarget
const TextureOpenGles2TextureTarget = SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER
TextureOpenGles2TextureU
const TextureOpenGles2TextureU = SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER
TextureOpenGles2TextureUV
const TextureOpenGles2TextureUV = SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER
TextureOpenGles2TextureV
const TextureOpenGles2TextureV = SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER
TextureOpenGLTexH
const TextureOpenGLTexH = SDL_PROP_TEXTURE_OPENGL_TEX_H_FLOAT
TextureOpenGLTexture
const TextureOpenGLTexture = SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER
TextureOpenGLTextureTarget
const TextureOpenGLTextureTarget = SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER
TextureOpenGLTextureU
const TextureOpenGLTextureU = SDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER
TextureOpenGLTextureUV
const TextureOpenGLTextureUV = SDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER
TextureOpenGLTextureV
const TextureOpenGLTextureV = SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER
TextureOpenGLTexW
const TextureOpenGLTexW = SDL_PROP_TEXTURE_OPENGL_TEX_W_FLOAT
TextureSdrWhitePoint
const TextureSdrWhitePoint = SDL_PROP_TEXTURE_SDR_WHITE_POINT_FLOAT
TextureVulkanTexture
const TextureVulkanTexture = SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER
TextureWidth
const TextureWidth = SDL_PROP_TEXTURE_WIDTH_NUMBER
WindowAndroidSurface
const WindowAndroidSurface = SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER
WindowAndroidWindow
const WindowAndroidWindow = SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER
WindowCocoaMetalViewTag
const WindowCocoaMetalViewTag = SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER
WindowCocoaWindow
const WindowCocoaWindow = SDL_PROP_WINDOW_COCOA_WINDOW_POINTER
WindowCreateAlwaysOnTop
const WindowCreateAlwaysOnTop = SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN
WindowCreateBorderless
const WindowCreateBorderless = SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN
WindowCreateCocoaView
const WindowCreateCocoaView = SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER
WindowCreateCocoaWindow
const WindowCreateCocoaWindow = SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER
WindowCreateExternalGraphicsContext
const WindowCreateExternalGraphicsContext = SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN
WindowCreateFlags
const WindowCreateFlags = SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER
WindowCreateFocusable
const WindowCreateFocusable = SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN
WindowCreateFullscreen
const WindowCreateFullscreen = SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN
WindowCreateHeight
const WindowCreateHeight = SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER
WindowCreateHidden
const WindowCreateHidden = SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN
WindowCreateHighPixelDensity
const WindowCreateHighPixelDensity = SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN
WindowCreateMaximized
const WindowCreateMaximized = SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN
WindowCreateMenu
const WindowCreateMenu = SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN
WindowCreateMetal
const WindowCreateMetal = SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN
WindowCreateMinimized
const WindowCreateMinimized = SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN
WindowCreateModal
const WindowCreateModal = SDL_PROP_WINDOW_CREATE_MODAL_BOOLEAN
WindowCreateMouseGrabbed
const WindowCreateMouseGrabbed = SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN
WindowCreateOpenGL
const WindowCreateOpenGL = SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN
WindowCreateParent
const WindowCreateParent = SDL_PROP_WINDOW_CREATE_PARENT_POINTER
WindowCreateResizable
const WindowCreateResizable = SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN
WindowCreateTitle
const WindowCreateTitle = SDL_PROP_WINDOW_CREATE_TITLE_STRING
WindowCreateTooltip
const WindowCreateTooltip = SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN
WindowCreateTransparent
const WindowCreateTransparent = SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN
WindowCreateUtility
const WindowCreateUtility = SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN
WindowCreateVulkan
const WindowCreateVulkan = SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN
WindowCreateWidth
const WindowCreateWidth = SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER
WindowCreateWin32HWnd
const WindowCreateWin32HWnd = SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER
WindowCreateWin32PixelFormatHWnd
const WindowCreateWin32PixelFormatHWnd = SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER
WindowCreateX
const WindowCreateX = SDL_PROP_WINDOW_CREATE_X_NUMBER
WindowCreateY
const WindowCreateY = SDL_PROP_WINDOW_CREATE_Y_NUMBER
WindowHdrEnabled
const WindowHdrEnabled = SDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN
WindowHdrHeadroom
const WindowHdrHeadroom = SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT
WindowSdrWhiteLevel
const WindowSdrWhiteLevel = SDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT
WindowShape
const WindowShape = SDL_PROP_WINDOW_SHAPE_POINTER
WindowUIKitMetalViewTag
const WindowUIKitMetalViewTag = SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER
WindowUIKitOpenGLFramebuffer
const WindowUIKitOpenGLFramebuffer = SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER
WindowUIKitOpenGLRenderbuffer
const WindowUIKitOpenGLRenderbuffer = SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER
WindowUIKitOpenGLResolveFramebuffer
const WindowUIKitOpenGLResolveFramebuffer = SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER
WindowUIKitWindow
const WindowUIKitWindow = SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER
WindowWin32Hdc
const WindowWin32Hdc = SDL_PROP_WINDOW_WIN32_HDC_POINTER
WindowWin32Hwnd
const WindowWin32Hwnd = SDL_PROP_WINDOW_WIN32_HWND_POINTER
WindowWin32Instance
const WindowWin32Instance = SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER