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TSdlProperty

Standard SDL properties

Definition

Unit: Neslib.Sdl3.Basics

type TSdlProperty = record ... end;

Constants

Name Description
AppMetadataCopyright
AppMetadataCreator
AppMetadataIdentifier
AppMetadataName
AppMetadataType
AppMetadataUrl
AppMetadataVersion
GamepadCapMonoLed
GamepadCapPlayerLed
GamepadCapRgbLed
GamepadCapRumble
GamepadCapTriggerRumble
GpuBufferCreateName
GpuComputePipelineCreateName
GpuDeviceCreateD3D12SemanticName
GpuDeviceCreateDebugMode
GpuDeviceCreateName
GpuDeviceCreatePreferLowPower
GpuDeviceCreateShadersDxbc
GpuDeviceCreateShadersDxil
GpuDeviceCreateShadersMetalLib
GpuDeviceCreateShadersMsl
GpuDeviceCreateShadersPrivate
GpuDeviceCreateShadersSpirV
GpuGraphicsPipelineCreateName
GpuSamplerCreateName
GpuShaderCreateName
GpuTextureCreateD3D12ClearA
GpuTextureCreateD3D12ClearB
GpuTextureCreateD3D12ClearDepth
GpuTextureCreateD3D12ClearG
GpuTextureCreateD3D12ClearR
GpuTextureCreateD3D12ClearStencil
GpuTextureCreateName
GpuTransferBufferCreateName
IOStreamAndroidAAsset
IOStreamDynamicChunkSize
IOStreamDynamicMemory
IOStreamFileDescriptor
IOStreamMemory
IOStreamMemorySize
IOStreamWindowHandle
JoystickCapMonoLed
JoystickCapPlayerLed
JoystickCapRgbLed
JoystickCapRumble
JoystickCapTriggerRumble
ProcessBackground
ProcessCreateArgs
ProcessCreateBackground
ProcessCreateEnvironment
ProcessCreateStdErr
ProcessCreateStdErrStream
ProcessCreateStdErrToStdOut
ProcessCreateStdIn
ProcessCreateStdInStream
ProcessCreateStdOut
ProcessCreateStdOutStream
ProcessPid
ProcessStdErr
ProcessStdIn
ProcessStdOut
RendererCreateName
RendererCreateOutputColorspace
RendererCreatePresentVSync
RendererCreateSurface
RendererCreateVulkanDevice
RendererCreateVulkanGraphicsQueueFamilyIndex
RendererCreateVulkanInstance
RendererCreateVulkanPhysicalDevice
RendererCreateVulkanPresentQueueFamilyIndex
RendererCreateVulkanSurface
RendererCreateWindow
RendererD3D11Device
RendererD3D11SwapChain
RendererD3D12CommandQueue
RendererD3D12Device
RendererD3D12SwapChain
RendererD3D9Device
RendererGpuDevice
RendererHdrEnabled
RendererHdrHeadroom
RendererMaxTextureSize
RendererName
RendererOutputColorspace
RendererSdrWhitePoint
RendererSurface
RendererTextureFormats
RendererVSync
RendererVulkanDevice
RendererVulkanGraphicsQueueFamilyIndex
RendererVulkanInstance
RendererVulkanPhysicalDevice
RendererVulkanPresentQueueFamilyIndex
RendererVulkanSurface
RendererVulkanSwapChainImageCount
RendererWindow
SurfaceHdrHeadroom
SurfaceHotspotX
SurfaceHotspotY
SurfaceSdrWhitePoint
SurfaceTonemapOperator
TextInputAndroidInputType
TextInputAutoCorrect
TextInputCapitalization
TextInputMultiLine
TextInputType
TextureAccess
TextureColorspace
TextureCreateAccess
TextureCreateColorspace
TextureCreateD3D11Texture
TextureCreateD3D11TextureU
TextureCreateD3D11TextureV
TextureCreateD3D12Texture
TextureCreateD3D12TextureU
TextureCreateD3D12TextureV
TextureCreateFormat
TextureCreateHdrHeadroom
TextureCreateHeight
TextureCreateMetalPixelBuffer
TextureCreateOpenGles2Texture
TextureCreateOpenGles2TextureU
TextureCreateOpenGles2TextureUV
TextureCreateOpenGles2TextureV
TextureCreateOpenGLTexture
TextureCreateOpenGLTextureU
TextureCreateOpenGLTextureUV
TextureCreateOpenGLTextureV
TextureCreateSdrWhitePoint
TextureCreateVulkanTexture
TextureCreateWidth
TextureD3D11Texture
TextureD3D11TextureU
TextureD3D11TextureV
TextureD3D12Texture
TextureD3D12TextureU
TextureD3D12TextureV
TextureFormat
TextureHdrHeadroom
TextureHeight
TextureOpenGles2Texture
TextureOpenGles2TextureTarget
TextureOpenGles2TextureU
TextureOpenGles2TextureUV
TextureOpenGles2TextureV
TextureOpenGLTexH
TextureOpenGLTexture
TextureOpenGLTextureTarget
TextureOpenGLTextureU
TextureOpenGLTextureUV
TextureOpenGLTextureV
TextureOpenGLTexW
TextureSdrWhitePoint
TextureVulkanTexture
TextureWidth
WindowAndroidSurface
WindowAndroidWindow
WindowCocoaMetalViewTag
WindowCocoaWindow
WindowCreateAlwaysOnTop
WindowCreateBorderless
WindowCreateCocoaView
WindowCreateCocoaWindow
WindowCreateExternalGraphicsContext
WindowCreateFlags
WindowCreateFocusable
WindowCreateFullscreen
WindowCreateHeight
WindowCreateHidden
WindowCreateHighPixelDensity
WindowCreateMaximized
WindowCreateMenu
WindowCreateMetal
WindowCreateMinimized
WindowCreateModal
WindowCreateMouseGrabbed
WindowCreateOpenGL
WindowCreateParent
WindowCreateResizable
WindowCreateTitle
WindowCreateTooltip
WindowCreateTransparent
WindowCreateUtility
WindowCreateVulkan
WindowCreateWidth
WindowCreateWin32HWnd
WindowCreateWin32PixelFormatHWnd
WindowCreateX
WindowCreateY
WindowHdrEnabled
WindowHdrHeadroom
WindowSdrWhiteLevel
WindowShape
WindowUIKitMetalViewTag
WindowUIKitOpenGLFramebuffer
WindowUIKitOpenGLRenderbuffer
WindowUIKitOpenGLResolveFramebuffer
WindowUIKitWindow
WindowWin32Hdc
WindowWin32Hwnd
WindowWin32Instance

Constant Descriptions

AppMetadataCopyright

const AppMetadataCopyright = SDL_PROP_APP_METADATA_COPYRIGHT_STRING


AppMetadataCreator

const AppMetadataCreator = SDL_PROP_APP_METADATA_CREATOR_STRING


AppMetadataIdentifier

const AppMetadataIdentifier = SDL_PROP_APP_METADATA_IDENTIFIER_STRING


AppMetadataName

const AppMetadataName = SDL_PROP_APP_METADATA_NAME_STRING


AppMetadataType

const AppMetadataType = SDL_PROP_APP_METADATA_TYPE_STRING


AppMetadataUrl

const AppMetadataUrl = SDL_PROP_APP_METADATA_URL_STRING


AppMetadataVersion

const AppMetadataVersion = SDL_PROP_APP_METADATA_VERSION_STRING


GamepadCapMonoLed

const GamepadCapMonoLed = SDL_PROP_GAMEPAD_CAP_MONO_LED_BOOLEAN


GamepadCapPlayerLed

const GamepadCapPlayerLed = SDL_PROP_GAMEPAD_CAP_PLAYER_LED_BOOLEAN


GamepadCapRgbLed

const GamepadCapRgbLed = SDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEAN


GamepadCapRumble

const GamepadCapRumble = SDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEAN


GamepadCapTriggerRumble

const GamepadCapTriggerRumble = SDL_PROP_GAMEPAD_CAP_TRIGGER_RUMBLE_BOOLEAN


GpuBufferCreateName

const GpuBufferCreateName = SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING


GpuComputePipelineCreateName

const GpuComputePipelineCreateName = SDL_PROP_GPU_COMPUTEPIPELINE_CREATE_NAME_STRING


GpuDeviceCreateD3D12SemanticName

const GpuDeviceCreateD3D12SemanticName = SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING


GpuDeviceCreateDebugMode

const GpuDeviceCreateDebugMode = SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN


GpuDeviceCreateName

const GpuDeviceCreateName = SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING


GpuDeviceCreatePreferLowPower

const GpuDeviceCreatePreferLowPower = SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN


GpuDeviceCreateShadersDxbc

const GpuDeviceCreateShadersDxbc = SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOLEAN


GpuDeviceCreateShadersDxil

const GpuDeviceCreateShadersDxil = SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN


GpuDeviceCreateShadersMetalLib

const GpuDeviceCreateShadersMetalLib = SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN


GpuDeviceCreateShadersMsl

const GpuDeviceCreateShadersMsl = SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN


GpuDeviceCreateShadersPrivate

const GpuDeviceCreateShadersPrivate = SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOLEAN


GpuDeviceCreateShadersSpirV

const GpuDeviceCreateShadersSpirV = SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN


GpuGraphicsPipelineCreateName

const GpuGraphicsPipelineCreateName = SDL_PROP_GPU_GRAPHICSPIPELINE_CREATE_NAME_STRING


GpuSamplerCreateName

const GpuSamplerCreateName = SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING


GpuShaderCreateName

const GpuShaderCreateName = SDL_PROP_GPU_SHADER_CREATE_NAME_STRING


GpuTextureCreateD3D12ClearA

const GpuTextureCreateD3D12ClearA = SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_A_FLOAT


GpuTextureCreateD3D12ClearB

const GpuTextureCreateD3D12ClearB = SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_B_FLOAT


GpuTextureCreateD3D12ClearDepth

const GpuTextureCreateD3D12ClearDepth = SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_DEPTH_FLOAT


GpuTextureCreateD3D12ClearG

const GpuTextureCreateD3D12ClearG = SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_G_FLOAT


GpuTextureCreateD3D12ClearR

const GpuTextureCreateD3D12ClearR = SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_R_FLOAT


GpuTextureCreateD3D12ClearStencil

const GpuTextureCreateD3D12ClearStencil = SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_UINT8


GpuTextureCreateName

const GpuTextureCreateName = SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING


GpuTransferBufferCreateName

const GpuTransferBufferCreateName = SDL_PROP_GPU_TRANSFERBUFFER_CREATE_NAME_STRING


IOStreamAndroidAAsset

const IOStreamAndroidAAsset = SDL_PROP_IOSTREAM_ANDROID_AASSET_POINTER


IOStreamDynamicChunkSize

const IOStreamDynamicChunkSize = SDL_PROP_IOSTREAM_DYNAMIC_CHUNKSIZE_NUMBER


IOStreamDynamicMemory

const IOStreamDynamicMemory = SDL_PROP_IOSTREAM_DYNAMIC_MEMORY_POINTER


IOStreamFileDescriptor

const IOStreamFileDescriptor = SDL_PROP_IOSTREAM_FILE_DESCRIPTOR_NUMBER


IOStreamMemory

const IOStreamMemory = SDL_PROP_IOSTREAM_MEMORY_POINTER


IOStreamMemorySize

const IOStreamMemorySize = SDL_PROP_IOSTREAM_MEMORY_SIZE_NUMBER


IOStreamWindowHandle

const IOStreamWindowHandle = SDL_PROP_IOSTREAM_WINDOWS_HANDLE_POINTER


JoystickCapMonoLed

const JoystickCapMonoLed = SDL_PROP_JOYSTICK_CAP_MONO_LED_BOOLEAN


JoystickCapPlayerLed

const JoystickCapPlayerLed = SDL_PROP_JOYSTICK_CAP_PLAYER_LED_BOOLEAN


JoystickCapRgbLed

const JoystickCapRgbLed = SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN


JoystickCapRumble

const JoystickCapRumble = SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN


JoystickCapTriggerRumble

const JoystickCapTriggerRumble = SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN


ProcessBackground

const ProcessBackground = SDL_PROP_PROCESS_BACKGROUND_BOOLEAN


ProcessCreateArgs

const ProcessCreateArgs = SDL_PROP_PROCESS_CREATE_ARGS_POINTER


ProcessCreateBackground

const ProcessCreateBackground = SDL_PROP_PROCESS_CREATE_BACKGROUND_BOOLEAN


ProcessCreateEnvironment

const ProcessCreateEnvironment = SDL_PROP_PROCESS_CREATE_ENVIRONMENT_POINTER


ProcessCreateStdErr

const ProcessCreateStdErr = SDL_PROP_PROCESS_CREATE_STDERR_NUMBER


ProcessCreateStdErrStream

const ProcessCreateStdErrStream = SDL_PROP_PROCESS_CREATE_STDERR_POINTER


ProcessCreateStdErrToStdOut

const ProcessCreateStdErrToStdOut = SDL_PROP_PROCESS_CREATE_STDERR_TO_STDOUT_BOOLEAN


ProcessCreateStdIn

const ProcessCreateStdIn = SDL_PROP_PROCESS_CREATE_STDIN_NUMBER


ProcessCreateStdInStream

const ProcessCreateStdInStream = SDL_PROP_PROCESS_CREATE_STDIN_POINTER


ProcessCreateStdOut

const ProcessCreateStdOut = SDL_PROP_PROCESS_CREATE_STDOUT_NUMBER


ProcessCreateStdOutStream

const ProcessCreateStdOutStream = SDL_PROP_PROCESS_CREATE_STDOUT_POINTER


ProcessPid

const ProcessPid = SDL_PROP_PROCESS_PID_NUMBER


ProcessStdErr

const ProcessStdErr = SDL_PROP_PROCESS_STDERR_POINTER


ProcessStdIn

const ProcessStdIn = SDL_PROP_PROCESS_STDIN_POINTER


ProcessStdOut

const ProcessStdOut = SDL_PROP_PROCESS_STDOUT_POINTER


RendererCreateName

const RendererCreateName = SDL_PROP_RENDERER_CREATE_NAME_STRING


RendererCreateOutputColorspace

const RendererCreateOutputColorspace = SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER


RendererCreatePresentVSync

const RendererCreatePresentVSync = SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER


RendererCreateSurface

const RendererCreateSurface = SDL_PROP_RENDERER_CREATE_SURFACE_POINTER


RendererCreateVulkanDevice

const RendererCreateVulkanDevice = SDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER


RendererCreateVulkanGraphicsQueueFamilyIndex

const RendererCreateVulkanGraphicsQueueFamilyIndex = SDL_PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER


RendererCreateVulkanInstance

const RendererCreateVulkanInstance = SDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER


RendererCreateVulkanPhysicalDevice

const RendererCreateVulkanPhysicalDevice = SDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER


RendererCreateVulkanPresentQueueFamilyIndex

const RendererCreateVulkanPresentQueueFamilyIndex = SDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER


RendererCreateVulkanSurface

const RendererCreateVulkanSurface = SDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER


RendererCreateWindow

const RendererCreateWindow = SDL_PROP_RENDERER_CREATE_WINDOW_POINTER


RendererD3D11Device

const RendererD3D11Device = SDL_PROP_RENDERER_D3D11_DEVICE_POINTER


RendererD3D11SwapChain

const RendererD3D11SwapChain = SDL_PROP_RENDERER_D3D11_SWAPCHAIN_POINTER


RendererD3D12CommandQueue

const RendererD3D12CommandQueue = SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER


RendererD3D12Device

const RendererD3D12Device = SDL_PROP_RENDERER_D3D12_DEVICE_POINTER


RendererD3D12SwapChain

const RendererD3D12SwapChain = SDL_PROP_RENDERER_D3D12_SWAPCHAIN_POINTER


RendererD3D9Device

const RendererD3D9Device = SDL_PROP_RENDERER_D3D9_DEVICE_POINTER


RendererGpuDevice

const RendererGpuDevice = SDL_PROP_RENDERER_GPU_DEVICE_POINTER


RendererHdrEnabled

const RendererHdrEnabled = SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN


RendererHdrHeadroom

const RendererHdrHeadroom = SDL_PROP_RENDERER_HDR_HEADROOM_FLOAT


RendererMaxTextureSize

const RendererMaxTextureSize = SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER


RendererName

const RendererName = SDL_PROP_RENDERER_NAME_STRING


RendererOutputColorspace

const RendererOutputColorspace = SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER


RendererSdrWhitePoint

const RendererSdrWhitePoint = SDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT


RendererSurface

const RendererSurface = SDL_PROP_RENDERER_SURFACE_POINTER


RendererTextureFormats

const RendererTextureFormats = SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER


RendererVSync

const RendererVSync = SDL_PROP_RENDERER_VSYNC_NUMBER


RendererVulkanDevice

const RendererVulkanDevice = SDL_PROP_RENDERER_VULKAN_DEVICE_POINTER


RendererVulkanGraphicsQueueFamilyIndex

const RendererVulkanGraphicsQueueFamilyIndex = SDL_PROP_RENDERER_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER


RendererVulkanInstance

const RendererVulkanInstance = SDL_PROP_RENDERER_VULKAN_INSTANCE_POINTER


RendererVulkanPhysicalDevice

const RendererVulkanPhysicalDevice = SDL_PROP_RENDERER_VULKAN_PHYSICAL_DEVICE_POINTER


RendererVulkanPresentQueueFamilyIndex

const RendererVulkanPresentQueueFamilyIndex = SDL_PROP_RENDERER_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER


RendererVulkanSurface

const RendererVulkanSurface = SDL_PROP_RENDERER_VULKAN_SURFACE_NUMBER


RendererVulkanSwapChainImageCount

const RendererVulkanSwapChainImageCount = SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER


RendererWindow

const RendererWindow = SDL_PROP_RENDERER_WINDOW_POINTER


SurfaceHdrHeadroom

const SurfaceHdrHeadroom = SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT


SurfaceHotspotX

const SurfaceHotspotX = SDL_PROP_SURFACE_HOTSPOT_X_NUMBER


SurfaceHotspotY

const SurfaceHotspotY = SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER


SurfaceSdrWhitePoint

const SurfaceSdrWhitePoint = SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT


SurfaceTonemapOperator

const SurfaceTonemapOperator = SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING


TextInputAndroidInputType

const TextInputAndroidInputType = SDL_PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER


TextInputAutoCorrect

const TextInputAutoCorrect = SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN


TextInputCapitalization

const TextInputCapitalization = SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER


TextInputMultiLine

const TextInputMultiLine = SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN


TextInputType

const TextInputType = SDL_PROP_TEXTINPUT_TYPE_NUMBER


TextureAccess

const TextureAccess = SDL_PROP_TEXTURE_ACCESS_NUMBER


TextureColorspace

const TextureColorspace = SDL_PROP_TEXTURE_COLORSPACE_NUMBER


TextureCreateAccess

const TextureCreateAccess = SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER


TextureCreateColorspace

const TextureCreateColorspace = SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER


TextureCreateD3D11Texture

const TextureCreateD3D11Texture = SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_POINTER


TextureCreateD3D11TextureU

const TextureCreateD3D11TextureU = SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER


TextureCreateD3D11TextureV

const TextureCreateD3D11TextureV = SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER


TextureCreateD3D12Texture

const TextureCreateD3D12Texture = SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_POINTER


TextureCreateD3D12TextureU

const TextureCreateD3D12TextureU = SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER


TextureCreateD3D12TextureV

const TextureCreateD3D12TextureV = SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER


TextureCreateFormat

const TextureCreateFormat = SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER


TextureCreateHdrHeadroom

const TextureCreateHdrHeadroom = SDL_PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT


TextureCreateHeight

const TextureCreateHeight = SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER


TextureCreateMetalPixelBuffer

const TextureCreateMetalPixelBuffer = SDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER


TextureCreateOpenGles2Texture

const TextureCreateOpenGles2Texture = SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER


TextureCreateOpenGles2TextureU

const TextureCreateOpenGles2TextureU = SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER


TextureCreateOpenGles2TextureUV

const TextureCreateOpenGles2TextureUV = SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER


TextureCreateOpenGles2TextureV

const TextureCreateOpenGles2TextureV = SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER


TextureCreateOpenGLTexture

const TextureCreateOpenGLTexture = SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER


TextureCreateOpenGLTextureU

const TextureCreateOpenGLTextureU = SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER


TextureCreateOpenGLTextureUV

const TextureCreateOpenGLTextureUV = SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER


TextureCreateOpenGLTextureV

const TextureCreateOpenGLTextureV = SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER


TextureCreateSdrWhitePoint

const TextureCreateSdrWhitePoint = SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT


TextureCreateVulkanTexture

const TextureCreateVulkanTexture = SDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER


TextureCreateWidth

const TextureCreateWidth = SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER


TextureD3D11Texture

const TextureD3D11Texture = SDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER


TextureD3D11TextureU

const TextureD3D11TextureU = SDL_PROP_TEXTURE_D3D11_TEXTURE_U_POINTER


TextureD3D11TextureV

const TextureD3D11TextureV = SDL_PROP_TEXTURE_D3D11_TEXTURE_V_POINTER


TextureD3D12Texture

const TextureD3D12Texture = SDL_PROP_TEXTURE_D3D12_TEXTURE_POINTER


TextureD3D12TextureU

const TextureD3D12TextureU = SDL_PROP_TEXTURE_D3D12_TEXTURE_U_POINTER


TextureD3D12TextureV

const TextureD3D12TextureV = SDL_PROP_TEXTURE_D3D12_TEXTURE_V_POINTER


TextureFormat

const TextureFormat = SDL_PROP_TEXTURE_FORMAT_NUMBER


TextureHdrHeadroom

const TextureHdrHeadroom = SDL_PROP_TEXTURE_HDR_HEADROOM_FLOAT


TextureHeight

const TextureHeight = SDL_PROP_TEXTURE_HEIGHT_NUMBER


TextureOpenGles2Texture

const TextureOpenGles2Texture = SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER


TextureOpenGles2TextureTarget

const TextureOpenGles2TextureTarget = SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER


TextureOpenGles2TextureU

const TextureOpenGles2TextureU = SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER


TextureOpenGles2TextureUV

const TextureOpenGles2TextureUV = SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER


TextureOpenGles2TextureV

const TextureOpenGles2TextureV = SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER


TextureOpenGLTexH

const TextureOpenGLTexH = SDL_PROP_TEXTURE_OPENGL_TEX_H_FLOAT


TextureOpenGLTexture

const TextureOpenGLTexture = SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER


TextureOpenGLTextureTarget

const TextureOpenGLTextureTarget = SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER


TextureOpenGLTextureU

const TextureOpenGLTextureU = SDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER


TextureOpenGLTextureUV

const TextureOpenGLTextureUV = SDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER


TextureOpenGLTextureV

const TextureOpenGLTextureV = SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER


TextureOpenGLTexW

const TextureOpenGLTexW = SDL_PROP_TEXTURE_OPENGL_TEX_W_FLOAT


TextureSdrWhitePoint

const TextureSdrWhitePoint = SDL_PROP_TEXTURE_SDR_WHITE_POINT_FLOAT


TextureVulkanTexture

const TextureVulkanTexture = SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER


TextureWidth

const TextureWidth = SDL_PROP_TEXTURE_WIDTH_NUMBER


WindowAndroidSurface

const WindowAndroidSurface = SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER


WindowAndroidWindow

const WindowAndroidWindow = SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER


WindowCocoaMetalViewTag

const WindowCocoaMetalViewTag = SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER


WindowCocoaWindow

const WindowCocoaWindow = SDL_PROP_WINDOW_COCOA_WINDOW_POINTER


WindowCreateAlwaysOnTop

const WindowCreateAlwaysOnTop = SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN


WindowCreateBorderless

const WindowCreateBorderless = SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN


WindowCreateCocoaView

const WindowCreateCocoaView = SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER


WindowCreateCocoaWindow

const WindowCreateCocoaWindow = SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER


WindowCreateExternalGraphicsContext

const WindowCreateExternalGraphicsContext = SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN


WindowCreateFlags

const WindowCreateFlags = SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER


WindowCreateFocusable

const WindowCreateFocusable = SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN


WindowCreateFullscreen

const WindowCreateFullscreen = SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN


WindowCreateHeight

const WindowCreateHeight = SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER


WindowCreateHidden

const WindowCreateHidden = SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN


WindowCreateHighPixelDensity

const WindowCreateHighPixelDensity = SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN


WindowCreateMaximized

const WindowCreateMaximized = SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN


WindowCreateMenu

const WindowCreateMenu = SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN


WindowCreateMetal

const WindowCreateMetal = SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN


WindowCreateMinimized

const WindowCreateMinimized = SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN


WindowCreateModal

const WindowCreateModal = SDL_PROP_WINDOW_CREATE_MODAL_BOOLEAN


WindowCreateMouseGrabbed

const WindowCreateMouseGrabbed = SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN


WindowCreateOpenGL

const WindowCreateOpenGL = SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN


WindowCreateParent

const WindowCreateParent = SDL_PROP_WINDOW_CREATE_PARENT_POINTER


WindowCreateResizable

const WindowCreateResizable = SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN


WindowCreateTitle

const WindowCreateTitle = SDL_PROP_WINDOW_CREATE_TITLE_STRING


WindowCreateTooltip

const WindowCreateTooltip = SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN


WindowCreateTransparent

const WindowCreateTransparent = SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN


WindowCreateUtility

const WindowCreateUtility = SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN


WindowCreateVulkan

const WindowCreateVulkan = SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN


WindowCreateWidth

const WindowCreateWidth = SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER


WindowCreateWin32HWnd

const WindowCreateWin32HWnd = SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER


WindowCreateWin32PixelFormatHWnd

const WindowCreateWin32PixelFormatHWnd = SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER


WindowCreateX

const WindowCreateX = SDL_PROP_WINDOW_CREATE_X_NUMBER


WindowCreateY

const WindowCreateY = SDL_PROP_WINDOW_CREATE_Y_NUMBER


WindowHdrEnabled

const WindowHdrEnabled = SDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN


WindowHdrHeadroom

const WindowHdrHeadroom = SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT


WindowSdrWhiteLevel

const WindowSdrWhiteLevel = SDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT


WindowShape

const WindowShape = SDL_PROP_WINDOW_SHAPE_POINTER


WindowUIKitMetalViewTag

const WindowUIKitMetalViewTag = SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER


WindowUIKitOpenGLFramebuffer

const WindowUIKitOpenGLFramebuffer = SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER


WindowUIKitOpenGLRenderbuffer

const WindowUIKitOpenGLRenderbuffer = SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER


WindowUIKitOpenGLResolveFramebuffer

const WindowUIKitOpenGLResolveFramebuffer = SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER


WindowUIKitWindow

const WindowUIKitWindow = SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER


WindowWin32Hdc

const WindowWin32Hdc = SDL_PROP_WINDOW_WIN32_HDC_POINTER


WindowWin32Hwnd

const WindowWin32Hwnd = SDL_PROP_WINDOW_WIN32_HWND_POINTER


WindowWin32Instance

const WindowWin32Instance = SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER