TSdlGamepadButtonEvent
Gamepad button event structure (Event.GamepadButton.* )
Definition
Unit: Neslib.Sdl3.Events
Properties
Name | Description |
---|---|
Button | The gamepad button |
IsDown | True if the button is pressed |
Joystick | The joystick (or nil if not opened) |
JoystickID | The joystick instance ID |
Kind | Event kind (TSdlEventKind.GamepadButtonUp/Down) |
Timestamp | In nanoseconds, populated using SdlGetTicksNS |
Property Descriptions
Button
The gamepad button
property Button: TSdlGamepadButton read GetButton
Type: TSdlGamepadButton
IsDown
True if the button is pressed
property IsDown: Boolean read FHandle.down
Type: Boolean
Joystick
The joystick (or nil if not opened)
property Joystick: TSdlJoystick read GetJoystick
Type: TSdlJoystick
JoystickID
The joystick instance ID
property JoystickID: TSdlJoystickID read GetJoystickID
Type: TSdlJoystickID
Kind
Event kind (TSdlEventKind.GamepadButtonUp/Down)
property Kind: TSdlEventKind read GetKind
Type: TSdlEventKind
Timestamp
In nanoseconds, populated using SdlGetTicksNS
property Timestamp: UInt64 read FHandle.timestamp
Type: UInt64