TSdlPenButtonEvent
Pressure-sensitive pen button event structure (Event.PenButton.* )
This is for buttons on the pen itself that the user might click. The pen itself pressing down to draw triggers a TSdlEventKind.PenDown event instead.
Definition
Unit: Neslib.Sdl3.Events
Properties
| Name | Description |
|---|---|
| Button | The pen button index (first button is 1). |
| IsDown | True if the button is pressed |
| Kind | Event kind (TSdlEventKind.PenButtonUp/Down) |
| PenID | The pen instance id |
| PenState | Complete pen input state at time of event |
| Position | Position, relative to window |
| Timestamp | In nanoseconds, populated using SdlGetTicksNS |
| Window | The window with pen focus, if any |
| WindowID | The ID of the window with pen focus, if any |
| X | X coordinate, relative to window |
| Y | Y coordinate, relative to window |
Property Descriptions
Button
The pen button index (first button is 1).
property Button: Byte read FHandle.button
Type: Byte
IsDown
True if the button is pressed
property IsDown: Boolean read FHandle.down
Type: Boolean
Kind
Event kind (TSdlEventKind.PenButtonUp/Down)
property Kind: TSdlEventKind read GetKind
Type: TSdlEventKind
PenID
The pen instance id
property PenID: TSdlPenID read FHandle.which
Type: TSdlPenID
PenState
Complete pen input state at time of event
property PenState: TSdlPenInputFlags read GetPenState
Type: TSdlPenInputFlags
Position
Position, relative to window
property Position: TSdlPointF read GetPosition
Type: TSdlPointF
Timestamp
In nanoseconds, populated using SdlGetTicksNS
property Timestamp: UInt64 read FHandle.timestamp
Type: UInt64
Window
The window with pen focus, if any
property Window: TSdlWindow read GetWindow
Type: TSdlWindow
WindowID
The ID of the window with pen focus, if any
property WindowID: TSdlWindowID read FHandle.windowID
Type: TSdlWindowID
X
X coordinate, relative to window
property X: Single read FHandle.x
Type: Single
Y
Y coordinate, relative to window
property Y: Single read FHandle.y
Type: Single