TSdlGpuBlitRegion
A record specifying a region of a texture used in the blit operation.
Definition
Unit: Neslib.Sdl3.Gpu
See Also
Properties
Name | Description |
---|---|
H | The height of the region. |
LayerOrDepthPlane | The layer index or depth plane of the region. This value is treated as a layer index on 2D array and cube textures, and as a depth plane on 3D |
MipLevel | The mip level index of the region. |
Texture | The texture. |
W | The width of the region. |
X | The left offset of the region. |
Y | The top offset of the region. |
Property Descriptions
H
The height of the region.
property H: Integer read FHandle.h write FHandle.h
Type: Integer
LayerOrDepthPlane
The layer index or depth plane of the region. This value is treated as a layer index on 2D array and cube textures, and as a depth plane on 3D
property LayerOrDepthPlane: Integer read FHandle.layer_or_depth_plane write FHandle.layer_or_depth_plane
Type: Integer
MipLevel
The mip level index of the region.
property MipLevel: Integer read FHandle.mip_level write FHandle.mip_level
Type: Integer
Texture
The texture.
property Texture: TSdlGpuTexture read GetTexture write SetTexture
Type: TSdlGpuTexture
W
The width of the region.
property W: Integer read FHandle.w write FHandle.w
Type: Integer
X
The left offset of the region.
property X: Integer read FHandle.x write FHandle.x
Type: Integer
Y
The top offset of the region.
property Y: Integer read FHandle.y write FHandle.y
Type: Integer