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TSdlGpuColorTargetDescription

A record specifying the parameters of color targets used in a graphics pipeline.

Definition

Unit: Neslib.Sdl3.Gpu

type TSdlGpuColorTargetDescription = record ... end;

See Also

Properties

Name Description
BlendState The blend state to be used for the color target.
Format The pixel format of the texture to be used as a color target.

Property Descriptions

BlendState

The blend state to be used for the color target.

property BlendState: PSdlGpuColorTargetBlendState read GetBlendState

Type: PSdlGpuColorTargetBlendState


Format

The pixel format of the texture to be used as a color target.

property Format: TSdlGpuTextureFormat read GetFormat write SetFormat

Type: TSdlGpuTextureFormat