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TSdlGpuMultisampleState

A record specifying the parameters of the graphics pipeline multisample state.

Definition

Unit: Neslib.Sdl3.Gpu

type TSdlGpuMultisampleState = record ... end;

See Also

Remarks

This struct is available since SDL 3.2.0.

Properties

Name Description
SampleCount The number of samples to be used in rasterization.

Property Descriptions

SampleCount

The number of samples to be used in rasterization.

property SampleCount: TSdlGpuSampleCount read GetSampleCount write SetSampleCount

Type: TSdlGpuSampleCount