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TSdlGpuShader

A compiled shader object.

Definition

Unit: Neslib.Sdl3.Gpu

type TSdlGpuShader = record ... end;

See Also

Operators

Name Description
Equal(TSdlGpuShader, TSdlGpuShader) Used to compare against another TSdlGpuShader.
Equal(TSdlGpuShader, Pointer) Used to compare against nil.
Implicit Used to set the value to nil.
NotEqual(TSdlGpuShader, TSdlGpuShader) Used to compare against another TSdlGpuShader.
NotEqual(TSdlGpuShader, Pointer) Used to compare against nil.

Operator Descriptions

Equal(TSdlGpuShader, TSdlGpuShader)

Used to compare against another TSdlGpuShader.

class operator Equal(const ALeft, ARight: TSdlGpuShader): Boolean; inline; static

Parameters

ALeft: TSdlGpuShader

ARight: TSdlGpuShader

Returns

Boolean


Equal(TSdlGpuShader, Pointer)

Used to compare against nil.

class operator Equal(const ALeft: TSdlGpuShader; const ARight: Pointer): Boolean; inline; static

Parameters

ALeft: TSdlGpuShader

ARight: Pointer

Returns

Boolean


Implicit(Pointer)

Used to set the value to nil.

class operator Implicit(const AValue: Pointer): TSdlGpuShader; inline; static

Parameters

AValue: Pointer

Returns

TSdlGpuShader


NotEqual(TSdlGpuShader, TSdlGpuShader)

Used to compare against another TSdlGpuShader.

class operator NotEqual(const ALeft, ARight: TSdlGpuShader): Boolean; inline; static

Parameters

ALeft: TSdlGpuShader

ARight: TSdlGpuShader

Returns

Boolean


NotEqual(TSdlGpuShader, Pointer)

Used to compare against nil.

class operator NotEqual(const ALeft: TSdlGpuShader; const ARight: Pointer): Boolean; inline; static

Parameters

ALeft: TSdlGpuShader

ARight: Pointer

Returns

Boolean