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TSdlGpuTexture

A texture.

Definition

Unit: Neslib.Sdl3.Gpu

type TSdlGpuTexture = record ... end;

See Also

Operators

Name Description
Equal(TSdlGpuTexture, TSdlGpuTexture) Used to compare against another TSdlGpuTexture.
Equal(TSdlGpuTexture, Pointer) Used to compare against nil.
Implicit Used to set the value to nil.
NotEqual(TSdlGpuTexture, TSdlGpuTexture) Used to compare against another TSdlGpuTexture.
NotEqual(TSdlGpuTexture, Pointer) Used to compare against nil.

Operator Descriptions

Equal(TSdlGpuTexture, TSdlGpuTexture)

Used to compare against another TSdlGpuTexture.

class operator Equal(const ALeft, ARight: TSdlGpuTexture): Boolean; inline; static

Parameters

ALeft: TSdlGpuTexture

ARight: TSdlGpuTexture

Returns

Boolean


Equal(TSdlGpuTexture, Pointer)

Used to compare against nil.

class operator Equal(const ALeft: TSdlGpuTexture; const ARight: Pointer): Boolean; inline; static

Parameters

ALeft: TSdlGpuTexture

ARight: Pointer

Returns

Boolean


Implicit(Pointer)

Used to set the value to nil.

class operator Implicit(const AValue: Pointer): TSdlGpuTexture; inline; static

Parameters

AValue: Pointer

Returns

TSdlGpuTexture


NotEqual(TSdlGpuTexture, TSdlGpuTexture)

Used to compare against another TSdlGpuTexture.

class operator NotEqual(const ALeft, ARight: TSdlGpuTexture): Boolean; inline; static

Parameters

ALeft: TSdlGpuTexture

ARight: TSdlGpuTexture

Returns

Boolean


NotEqual(TSdlGpuTexture, Pointer)

Used to compare against nil.

class operator NotEqual(const ALeft: TSdlGpuTexture; const ARight: Pointer): Boolean; inline; static

Parameters

ALeft: TSdlGpuTexture

ARight: Pointer

Returns

Boolean