TSdlGpuTexture
A texture.
Definition
Unit: Neslib.Sdl3.Gpu
See Also
- TSdlGpuCopyPass.UploadToTexture
- TSdlGpuCopyPass.DownloadFromTexture
- TSdlGpuCopyPass.CopyTextureToTexture
- TSdlGpuRenderPass.BindVertexSamplers
- TSdlGpuRenderPass.BindVertexStorageTextures
- TSdlGpuRenderPass.BindFragmentSamplers
- TSdlGpuRenderPass.BindFragmentStorageTextures
- TSdlGpuComputePass.BindStorageTextures
- TSdlGpuCommandBuffer.GenerateMipmaps
- TSdlGpuCommandBuffer.Blit
Operators
| Name | Description |
|---|---|
| Equal(TSdlGpuTexture, TSdlGpuTexture) | Used to compare against another TSdlGpuTexture. |
| Equal(TSdlGpuTexture, Pointer) | Used to compare against nil. |
| Implicit | Used to set the value to nil. |
| NotEqual(TSdlGpuTexture, TSdlGpuTexture) | Used to compare against another TSdlGpuTexture. |
| NotEqual(TSdlGpuTexture, Pointer) | Used to compare against nil. |
Operator Descriptions
Equal(TSdlGpuTexture, TSdlGpuTexture)
Used to compare against another TSdlGpuTexture.
class operator Equal(const ALeft, ARight: TSdlGpuTexture): Boolean; inline; static
Parameters
ALeft: TSdlGpuTexture
ARight: TSdlGpuTexture
Returns
Boolean
Equal(TSdlGpuTexture, Pointer)
Used to compare against nil.
class operator Equal(const ALeft: TSdlGpuTexture; const ARight: Pointer): Boolean; inline; static
Parameters
ALeft: TSdlGpuTexture
ARight: Pointer
Returns
Boolean
Implicit(Pointer)
Used to set the value to nil.
class operator Implicit(const AValue: Pointer): TSdlGpuTexture; inline; static
Parameters
AValue: Pointer
Returns
NotEqual(TSdlGpuTexture, TSdlGpuTexture)
Used to compare against another TSdlGpuTexture.
class operator NotEqual(const ALeft, ARight: TSdlGpuTexture): Boolean; inline; static
Parameters
ALeft: TSdlGpuTexture
ARight: TSdlGpuTexture
Returns
Boolean
NotEqual(TSdlGpuTexture, Pointer)
Used to compare against nil.
class operator NotEqual(const ALeft: TSdlGpuTexture; const ARight: Pointer): Boolean; inline; static
Parameters
ALeft: TSdlGpuTexture
ARight: Pointer
Returns
Boolean