TSdlGpuTextureLocation
A record specifying a location in a texture.
Used when copying data from one texture to another.
Definition
Unit: Neslib.Sdl3.Gpu
See Also
Properties
Name | Description |
---|---|
Layer | The layer index of the location. |
MipLevel | The mip level index of the location. |
Texture | The texture used in the copy operation. |
X | The left offset of the location. |
Y | The top offset of the location. |
Z | The front offset of the location. |
Property Descriptions
Layer
The layer index of the location.
property Layer: Integer read FHandle.layer write FHandle.layer
Type: Integer
MipLevel
The mip level index of the location.
property MipLevel: Integer read FHandle.mip_level write FHandle.mip_level
Type: Integer
Texture
The texture used in the copy operation.
property Texture: TSdlGpuTexture read GetTexture write SetTexture
Type: TSdlGpuTexture
X
The left offset of the location.
property X: Integer read FHandle.x write FHandle.x
Type: Integer
Y
The top offset of the location.
property Y: Integer read FHandle.y write FHandle.y
Type: Integer
Z
The front offset of the location.
property Z: Integer read FHandle.z write FHandle.z
Type: Integer