Skip to content

TSdlGpuTextureTransferInfo

A record specifying parameters related to transferring data to or from a texture.

Definition

Unit: Neslib.Sdl3.Gpu

type TSdlGpuTextureTransferInfo = record ... end;

See Also

Properties

Name Description
Offset The starting byte of the image data in the transfer buffer.
PixelsPerRow The number of pixels from one row to the next.
RowsPerLayer The number of rows from one layer/depth-slice to the next.
TransferBuffer The transfer buffer used in the transfer operation.

Property Descriptions

Offset

The starting byte of the image data in the transfer buffer.

property Offset: Integer read FHandle.offset write FHandle.offset

Type: Integer


PixelsPerRow

The number of pixels from one row to the next.

property PixelsPerRow: Integer read FHandle.pixels_per_row write FHandle.pixels_per_row

Type: Integer


RowsPerLayer

The number of rows from one layer/depth-slice to the next.

property RowsPerLayer: Integer read FHandle.rows_per_layer write FHandle.rows_per_layer

Type: Integer


TransferBuffer

The transfer buffer used in the transfer operation.

property TransferBuffer: TSdlGpuTransferBuffer read GetTransferBuffer write SetTransferBuffer

Type: TSdlGpuTransferBuffer