TSdlGpuBlendOp
Specifies the operator to be used when pixels in a render target are blended with existing pixels in the texture.
The source color is the value written by the fragment shader. The destination color is the value currently existing in the texture.
Definition
Unit: Neslib.Sdl3.Gpu
See Also
Enumeration Values
Invalid = SDL_GPU_BLENDOP_INVALID
Add = SDL_GPU_BLENDOP_ADD
(Source * SourceFactor) + (Destination * DestinationFactor)
Subtract = SDL_GPU_BLENDOP_SUBTRACT
(Source * SourceFactor) - (Destination * DestinationFactor)
ReverseSubtract = SDL_GPU_BLENDOP_REVERSE_SUBTRACT
(Destination * DestinationFactor) - (Source * SourceFactor)
Min = SDL_GPU_BLENDOP_MIN
Min(Source, Destination)
Max = SDL_GPU_BLENDOP_MAX
Max(Source, Destination)