TSdlGpuCompareOp
Specifies a comparison operator for depth, stencil and sampler operations.
Definition
Unit: Neslib.Sdl3.Gpu
type TSdlGpuCompareOp = (Invalid, Never, Less, Equal, LessOrEqual, Greater, NotEqual, GreaterOrEqual, Always)
See Also
Enumeration Values
Invalid = SDL_GPU_COMPAREOP_INVALID
Never = SDL_GPU_COMPAREOP_NEVER
The comparison always evaluates false.
Less = SDL_GPU_COMPAREOP_LESS
The comparison evaluates reference
Equal = SDL_GPU_COMPAREOP_EQUAL
The comparison evaluates reference = test.
LessOrEqual = SDL_GPU_COMPAREOP_LESS_OR_EQUAL
The comparison evaluates reference
Greater = SDL_GPU_COMPAREOP_GREATER
The comparison evaluates reference > test.
NotEqual = SDL_GPU_COMPAREOP_NOT_EQUAL
The comparison evaluates reference <>test.
GreaterOrEqual = SDL_GPU_COMPAREOP_GREATER_OR_EQUAL
The comparison evalutes reference >= test.
Always = SDL_GPU_COMPAREOP_ALWAYS
The comparison always evaluates true.