Skip to content

TSdlGpuCompareOp

Specifies a comparison operator for depth, stencil and sampler operations.

Definition

Unit: Neslib.Sdl3.Gpu

type TSdlGpuCompareOp = (Invalid, Never, Less, Equal, LessOrEqual, Greater, NotEqual, GreaterOrEqual, Always)

See Also

Enumeration Values

Invalid = SDL_GPU_COMPAREOP_INVALID


Never = SDL_GPU_COMPAREOP_NEVER

The comparison always evaluates false.


Less = SDL_GPU_COMPAREOP_LESS

The comparison evaluates reference


Equal = SDL_GPU_COMPAREOP_EQUAL

The comparison evaluates reference = test.


LessOrEqual = SDL_GPU_COMPAREOP_LESS_OR_EQUAL

The comparison evaluates reference


Greater = SDL_GPU_COMPAREOP_GREATER

The comparison evaluates reference > test.


NotEqual = SDL_GPU_COMPAREOP_NOT_EQUAL

The comparison evaluates reference <>test.


GreaterOrEqual = SDL_GPU_COMPAREOP_GREATER_OR_EQUAL

The comparison evalutes reference >= test.


Always = SDL_GPU_COMPAREOP_ALWAYS

The comparison always evaluates true.