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TSdlGpuCubeMapFace

Specifies the face of a cube map.

Can be passed in as the layer field in texture-related structs.

Definition

Unit: Neslib.Sdl3.Gpu

type TSdlGpuCubeMapFace = (PositiveX, NegativeX, PositiveY, NegativeY, PositiveZ, NegativeZ)

Enumeration Values

PositiveX = SDL_GPU_CUBEMAPFACE_POSITIVEX


NegativeX = SDL_GPU_CUBEMAPFACE_NEGATIVEX


PositiveY = SDL_GPU_CUBEMAPFACE_POSITIVEY


NegativeY = SDL_GPU_CUBEMAPFACE_NEGATIVEY


PositiveZ = SDL_GPU_CUBEMAPFACE_POSITIVEZ


NegativeZ = SDL_GPU_CUBEMAPFACE_NEGATIVEZ