TSdlGpuCullMode
Specifies the facing direction in which triangle faces will be culled.
Definition
Unit: Neslib.Sdl3.Gpu
See Also
Enumeration Values
None = SDL_GPU_CULLMODE_NONE
No triangles are culled.
Front = SDL_GPU_CULLMODE_FRONT
Front-facing triangles are culled.
Back = SDL_GPU_CULLMODE_BACK
Back-facing triangles are culled.