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TSdlGpuCullMode

Specifies the facing direction in which triangle faces will be culled.

Definition

Unit: Neslib.Sdl3.Gpu

type TSdlGpuCullMode = (None, Front, Back)

See Also

Enumeration Values

None = SDL_GPU_CULLMODE_NONE

No triangles are culled.


Front = SDL_GPU_CULLMODE_FRONT

Front-facing triangles are culled.


Back = SDL_GPU_CULLMODE_BACK

Back-facing triangles are culled.