TSdlGpuFrontFace
Specifies the vertex winding that will cause a triangle to be determined to be front-facing.
Definition
Unit: Neslib.Sdl3.Gpu
See Also
Enumeration Values
CounterClockwise = SDL_GPU_FRONTFACE_COUNTER_CLOCKWISE
A triangle with counter-clockwise vertex winding will be considered front-facing.
Clockwise = SDL_GPU_FRONTFACE_CLOCKWISE
A triangle with clockwise vertex winding will be considered front-facing.