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TSdlGpuFrontFace

Specifies the vertex winding that will cause a triangle to be determined to be front-facing.

Definition

Unit: Neslib.Sdl3.Gpu

type TSdlGpuFrontFace = (CounterClockwise, Clockwise)

See Also

Enumeration Values

CounterClockwise = SDL_GPU_FRONTFACE_COUNTER_CLOCKWISE

A triangle with counter-clockwise vertex winding will be considered front-facing.


Clockwise = SDL_GPU_FRONTFACE_CLOCKWISE

A triangle with clockwise vertex winding will be considered front-facing.