TSdlGpuLoadOp
Specifies how the contents of a texture attached to a render pass are treated at the beginning of the render pass.
Definition
Unit: Neslib.Sdl3.Gpu
See Also
Enumeration Values
Load = SDL_GPU_LOADOP_LOAD
The previous contents of the texture will be preserved.
Clear = SDL_GPU_LOADOP_CLEAR
The contents of the texture will be cleared to a color.
DontCare = SDL_GPU_LOADOP_DONT_CARE
The previous contents of the texture need not be preserved. The contents will be undefined.