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TSdlGpuLoadOp

Specifies how the contents of a texture attached to a render pass are treated at the beginning of the render pass.

Definition

Unit: Neslib.Sdl3.Gpu

type TSdlGpuLoadOp = (Load, Clear, DontCare)

See Also

Enumeration Values

Load = SDL_GPU_LOADOP_LOAD

The previous contents of the texture will be preserved.


Clear = SDL_GPU_LOADOP_CLEAR

The contents of the texture will be cleared to a color.


DontCare = SDL_GPU_LOADOP_DONT_CARE

The previous contents of the texture need not be preserved. The contents will be undefined.