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TSdlGpuSampleCount

Specifies the sample count of a texture.

Used in multisampling. Note that this value only applies when the texture is used as a render target.

Definition

Unit: Neslib.Sdl3.Gpu

type TSdlGpuSampleCount = (One, Two, Four, Eight)

See Also

Enumeration Values

One = SDL_GPU_SAMPLECOUNT_1

No multisampling.


Two = SDL_GPU_SAMPLECOUNT_2

MSAA 2x


Four = SDL_GPU_SAMPLECOUNT_4

MSAA 4x


Eight = SDL_GPU_SAMPLECOUNT_8

MSAA 8x