TSdlGpuSampleCount
Specifies the sample count of a texture.
Used in multisampling. Note that this value only applies when the texture is used as a render target.
Definition
Unit: Neslib.Sdl3.Gpu
See Also
Enumeration Values
One = SDL_GPU_SAMPLECOUNT_1
No multisampling.
Two = SDL_GPU_SAMPLECOUNT_2
MSAA 2x
Four = SDL_GPU_SAMPLECOUNT_4
MSAA 4x
Eight = SDL_GPU_SAMPLECOUNT_8
MSAA 8x