TSdlGpuSamplerAddressMode
Specifies behavior of texture sampling when the coordinates exceed the 0-1 range.
Definition
Unit: Neslib.Sdl3.Gpu
See Also
Enumeration Values
&Repeat = SDL_GPU_SAMPLERADDRESSMODE_REPEAT
Specifies that the coordinates will wrap around.
MirroredRepeat = SDL_GPU_SAMPLERADDRESSMODE_MIRRORED_REPEAT
Specifies that the coordinates will wrap around mirrored.
ClampToEdge = SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE
Specifies that the coordinates will clamp to the 0-1 range.