TSdlGpuShaderFormat
Specifies the format of shader code.
Each format corresponds to a specific backend that accepts it.
Definition
Unit: Neslib.Sdl3.Gpu
Specifies the format of shader code.
Each format corresponds to a specific backend that accepts it.
Unit: Neslib.Sdl3.Gpu
&Private = 0SpirV = 1Dxbc = 2Dxil = 3Msl = 4MetalLib = 5