TSdlGpuShaderFormat
Specifies the format of shader code.
Each format corresponds to a specific backend that accepts it.
Definition
Unit: Neslib.Sdl3.Gpu
Specifies the format of shader code.
Each format corresponds to a specific backend that accepts it.
Unit: Neslib.Sdl3.Gpu
&Private = 0
SpirV = 1
Dxbc = 2
Dxil = 3
Msl = 4
MetalLib = 5