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TSdlGpuShaderFormat

Specifies the format of shader code.

Each format corresponds to a specific backend that accepts it.

Definition

Unit: Neslib.Sdl3.Gpu

type TSdlGpuShaderFormat = (&Private, SpirV, Dxbc, Dxil, Msl, MetalLib)

See Also

Enumeration Values

&Private = 0


SpirV = 1


Dxbc = 2


Dxil = 3


Msl = 4


MetalLib = 5