TSdlGpuStoreOp
Specifies how the contents of a texture attached to a render pass are treated at the end of the render pass.
Definition
Unit: Neslib.Sdl3.Gpu
See Also
Enumeration Values
Store = SDL_GPU_STOREOP_STORE
The contents generated during the render pass will be written to memory.
DontCare = SDL_GPU_STOREOP_DONT_CARE
The contents generated during the render pass are not needed and may be discarded. The contents will be undefined.
Resolve = SDL_GPU_STOREOP_RESOLVE
The multisample contents generated during the render pass will be resolved to a non-multisample texture. The contents in the multisample texture may then be discarded and will be undefined.
ResolveAndStore = SDL_GPU_STOREOP_RESOLVE_AND_STORE
The multisample contents generated during the render pass will be resolved to a non-multisample texture. The contents in the multisample texture will be written to memory.