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TSdlGpuStoreOp

Specifies how the contents of a texture attached to a render pass are treated at the end of the render pass.

Definition

Unit: Neslib.Sdl3.Gpu

type TSdlGpuStoreOp = (Store, DontCare, Resolve, ResolveAndStore)

See Also

Enumeration Values

Store = SDL_GPU_STOREOP_STORE

The contents generated during the render pass will be written to memory.


DontCare = SDL_GPU_STOREOP_DONT_CARE

The contents generated during the render pass are not needed and may be discarded. The contents will be undefined.


Resolve = SDL_GPU_STOREOP_RESOLVE

The multisample contents generated during the render pass will be resolved to a non-multisample texture. The contents in the multisample texture may then be discarded and will be undefined.


ResolveAndStore = SDL_GPU_STOREOP_RESOLVE_AND_STORE

The multisample contents generated during the render pass will be resolved to a non-multisample texture. The contents in the multisample texture will be written to memory.