TSdlGpuVertexElementFormat
Specifies the format of a vertex attribute.
Definition
Unit: Neslib.Sdl3.Gpu
type TSdlGpuVertexElementFormat = (Invalid, Int, Int2, Int3, Int4, UInt, UInt2, UInt3, UInt4, Float, Float2, Float3, Float4, Byte2, Byte4...)
Specifies the format of a vertex attribute.
Unit: Neslib.Sdl3.Gpu
type TSdlGpuVertexElementFormat = (Invalid, Int, Int2, Int3, Int4, UInt, UInt2, UInt3, UInt4, Float, Float2, Float3, Float4, Byte2, Byte4...)
Invalid = SDL_GPU_VERTEXELEMENTFORMAT_INVALID
Int = SDL_GPU_VERTEXELEMENTFORMAT_INT
Int2 = SDL_GPU_VERTEXELEMENTFORMAT_INT2
Int3 = SDL_GPU_VERTEXELEMENTFORMAT_INT3
Int4 = SDL_GPU_VERTEXELEMENTFORMAT_INT4
UInt = SDL_GPU_VERTEXELEMENTFORMAT_UINT
UInt2 = SDL_GPU_VERTEXELEMENTFORMAT_UINT2
UInt3 = SDL_GPU_VERTEXELEMENTFORMAT_UINT3
UInt4 = SDL_GPU_VERTEXELEMENTFORMAT_UINT4
Float = SDL_GPU_VERTEXELEMENTFORMAT_FLOAT
Float2 = SDL_GPU_VERTEXELEMENTFORMAT_FLOAT2
Float3 = SDL_GPU_VERTEXELEMENTFORMAT_FLOAT3
Float4 = SDL_GPU_VERTEXELEMENTFORMAT_FLOAT4
Byte2 = SDL_GPU_VERTEXELEMENTFORMAT_BYTE2
Byte4 = SDL_GPU_VERTEXELEMENTFORMAT_BYTE4
UByte2 = SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2
UByte4 = SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4
Byte2Norm = SDL_GPU_VERTEXELEMENTFORMAT_BYTE2_NORM
Byte4Norm = SDL_GPU_VERTEXELEMENTFORMAT_BYTE4_NORM
UByte2Norm = SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2_NORM
UByte4Norm = SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4_NORM
Short2 = SDL_GPU_VERTEXELEMENTFORMAT_SHORT2
Short4 = SDL_GPU_VERTEXELEMENTFORMAT_SHORT4
UShort2 = SDL_GPU_VERTEXELEMENTFORMAT_USHORT2
UShort4 = SDL_GPU_VERTEXELEMENTFORMAT_USHORT4
Short2Norm = SDL_GPU_VERTEXELEMENTFORMAT_SHORT2_NORM
Short4Norm = SDL_GPU_VERTEXELEMENTFORMAT_SHORT4_NORM
UShort2Norm = SDL_GPU_VERTEXELEMENTFORMAT_USHORT2_NORM
UShort4Norm = SDL_GPU_VERTEXELEMENTFORMAT_USHORT4_NORM
Half2 = SDL_GPU_VERTEXELEMENTFORMAT_HALF2
Half4 = SDL_GPU_VERTEXELEMENTFORMAT_HALF4