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TSdlGpuVertexElementFormat

Specifies the format of a vertex attribute.

Definition

Unit: Neslib.Sdl3.Gpu

type TSdlGpuVertexElementFormat = (Invalid, Int, Int2, Int3, Int4, UInt, UInt2, UInt3, UInt4, Float, Float2, Float3, Float4, Byte2, Byte4...)

See Also

Enumeration Values

Invalid = SDL_GPU_VERTEXELEMENTFORMAT_INVALID


Int = SDL_GPU_VERTEXELEMENTFORMAT_INT


Int2 = SDL_GPU_VERTEXELEMENTFORMAT_INT2


Int3 = SDL_GPU_VERTEXELEMENTFORMAT_INT3


Int4 = SDL_GPU_VERTEXELEMENTFORMAT_INT4


UInt = SDL_GPU_VERTEXELEMENTFORMAT_UINT


UInt2 = SDL_GPU_VERTEXELEMENTFORMAT_UINT2


UInt3 = SDL_GPU_VERTEXELEMENTFORMAT_UINT3


UInt4 = SDL_GPU_VERTEXELEMENTFORMAT_UINT4


Float = SDL_GPU_VERTEXELEMENTFORMAT_FLOAT


Float2 = SDL_GPU_VERTEXELEMENTFORMAT_FLOAT2


Float3 = SDL_GPU_VERTEXELEMENTFORMAT_FLOAT3


Float4 = SDL_GPU_VERTEXELEMENTFORMAT_FLOAT4


Byte2 = SDL_GPU_VERTEXELEMENTFORMAT_BYTE2


Byte4 = SDL_GPU_VERTEXELEMENTFORMAT_BYTE4


UByte2 = SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2


UByte4 = SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4


Byte2Norm = SDL_GPU_VERTEXELEMENTFORMAT_BYTE2_NORM


Byte4Norm = SDL_GPU_VERTEXELEMENTFORMAT_BYTE4_NORM


UByte2Norm = SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2_NORM


UByte4Norm = SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4_NORM


Short2 = SDL_GPU_VERTEXELEMENTFORMAT_SHORT2


Short4 = SDL_GPU_VERTEXELEMENTFORMAT_SHORT4


UShort2 = SDL_GPU_VERTEXELEMENTFORMAT_USHORT2


UShort4 = SDL_GPU_VERTEXELEMENTFORMAT_USHORT4


Short2Norm = SDL_GPU_VERTEXELEMENTFORMAT_SHORT2_NORM


Short4Norm = SDL_GPU_VERTEXELEMENTFORMAT_SHORT4_NORM


UShort2Norm = SDL_GPU_VERTEXELEMENTFORMAT_USHORT2_NORM


UShort4Norm = SDL_GPU_VERTEXELEMENTFORMAT_USHORT4_NORM


Half2 = SDL_GPU_VERTEXELEMENTFORMAT_HALF2


Half4 = SDL_GPU_VERTEXELEMENTFORMAT_HALF4