TSdlGamepadID
This is a unique ID for a gamepad for the time it is connected to the system, and is never reused for the lifetime of the application.
If the gamepad is disconnected and reconnected, it will get a new ID.
Definition
Unit: Neslib.Sdl3.Input
Properties
Name | Description |
---|---|
Guid | The implementation-dependent GUID of the gamepad. |
Kind | The type of the gamepad. |
Mapping | The mapping of the gamepad, or an empty string if not available. |
Name | The implementation dependent name of the gamepad, or an empty string if not available. |
Path | The implementation dependent path of the gamepad, or an empty string if not available. This can be used before any gamepads are opened. |
PlayerIndex | The player index of the gamepad, or -1 if not available. |
Product | The USB product ID of the gamepad, if available. |
ProductVersion | The product version of the gamepad, if available. |
RealKind | The type of the gamepad, ignoring any mapping override. |
Vendor | The USB vendor ID of the gamepad, if available. |
Operators
Name | Description |
---|---|
Equal(TSdlGamepadID, TSdlGamepadID) | Used to compare against another TSdlGamepadID. |
Equal(TSdlGamepadID, Cardinal) | Used to compare against 0 . |
Implicit | Used to set the value to 0 . |
NotEqual(TSdlGamepadID, TSdlGamepadID) | Used to compare against another TSdlGamepadID. |
NotEqual(TSdlGamepadID, Cardinal) | Used to compare against 0 . |
Property Descriptions
Guid
The implementation-dependent GUID of the gamepad.
This can be used before any gamepads are opened.
property Guid: TGuid read GetGuid
Type: TGuid
See Also
Kind
The type of the gamepad.
This can be used before any gamepads are opened.
property Kind: TSdlGamepadKind read GetKind
Type: TSdlGamepadKind
See Also
Mapping
The mapping of the gamepad, or an empty string if not available.
This can be used before any gamepads are opened.
property Mapping: String read GetMapping
Type: String
See Also
Name
The implementation dependent name of the gamepad, or an empty string if not available.
This can be used before any gamepads are opened.
property Name: String read GetName
Type: String
See Also
Path
The implementation dependent path of the gamepad, or an empty string if not available. This can be used before any gamepads are opened.
property Path: String read GetPath
Type: String
See Also
PlayerIndex
The player index of the gamepad, or -1 if not available.
This can be used before any gamepads are opened.
property PlayerIndex: Integer read GetPlayerIndex
Type: Integer
See Also
Product
The USB product ID of the gamepad, if available.
This can be used before any gamepads are opened. If the product ID isn't available this property returns 0.
property Product: Word read GetProduct
Type: Word
See Also
ProductVersion
The product version of the gamepad, if available.
This can be used before any gamepads are opened. If the product version isn't available this property returns 0.
property ProductVersion: Word read GetProductVersion
Type: Word
See Also
RealKind
The type of the gamepad, ignoring any mapping override.
This can be used before any gamepads are opened.
property RealKind: TSdlGamepadKind read GetRealKind
Type: TSdlGamepadKind
See Also
Vendor
The USB vendor ID of the gamepad, if available.
This can be used before any gamepads are opened. If the vendor ID isn't available this property returns 0.
property Vendor: Word read GetVendor
Type: Word
See Also
Operator Descriptions
Equal(TSdlGamepadID, TSdlGamepadID)
Used to compare against another TSdlGamepadID.
class operator Equal(const ALeft, ARight: TSdlGamepadID): Boolean; inline; static
Parameters
ALeft
: TSdlGamepadID
ARight
: TSdlGamepadID
Returns
Boolean
Equal(TSdlGamepadID, Cardinal)
Used to compare against 0
.
class operator Equal(const ALeft: TSdlGamepadID; const ARight: Cardinal): Boolean; inline; static
Parameters
ALeft
: TSdlGamepadID
ARight
: Cardinal
Returns
Boolean
Implicit(Cardinal)
Used to set the value to 0
.
class operator Implicit(const AValue: Cardinal): TSdlGamepadID; inline; static
Parameters
AValue
: Cardinal
Returns
NotEqual(TSdlGamepadID, TSdlGamepadID)
Used to compare against another TSdlGamepadID.
class operator NotEqual(const ALeft, ARight: TSdlGamepadID): Boolean; inline; static
Parameters
ALeft
: TSdlGamepadID
ARight
: TSdlGamepadID
Returns
Boolean
NotEqual(TSdlGamepadID, Cardinal)
Used to compare against 0
.
class operator NotEqual(const ALeft: TSdlGamepadID; const ARight: Cardinal): Boolean; inline; static
Parameters
ALeft
: TSdlGamepadID
ARight
: Cardinal
Returns
Boolean