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TSdlGamepadConnectionState

Possible connection states for a gamepad device.

This is used by TSdlGamepad.ConnectionState to report how a device is connected to the system.

Definition

Unit: Neslib.Sdl3.Input

type TSdlGamepadConnectionState = (Invalid, Unknown, Wired, Wireless)

Enumeration Values

Invalid = SDL_JOYSTICK_CONNECTION_INVALID


Unknown = SDL_JOYSTICK_CONNECTION_UNKNOWN


Wired = SDL_JOYSTICK_CONNECTION_WIRED


Wireless = SDL_JOYSTICK_CONNECTION_WIRELESS