TSdlTtfRenderMode
Modes for rendering text and character glyphs.
Definition
Unit: Neslib.Sdl3.Ttf
See Also
Enumeration Values
Fast (0)
Fast rendering to an 8-bit surface with a given foreground color. This doesn't perform any anti-aliasing so the edges may look jagged on low-DPI displays.
AntiAliasedPalette (1)
Anti-aliased rendering to an 8-bit palettized surface, which results in smoother edges. Text is rendered using the given foreground and background colors. The edges are rendered by blending various amounts of the foreground and background color.
AntiAliasedAlpha (2)
Anti-aliased rendering to a 32-bit ARGB surface, which results in smoother edges. Text is rendered using the given foreground color. The edges are rendered using various degrees of transparency (eg. alpha values).
Subpixel (3)
Subpixel rendering to a 32-bit ARGB surface (aka ClearType on Windows), which results in sharper and better looking text on LCD displays. The resulting surface should not be scaled or rotated, since this results in bad quality.