TSdlSurface
A collection of pixels used in software blitting.
Pixels are arranged in memory in rows, with the top row first. Each row occupies an amount of memory given by the pitch (sometimes known as the row stride in non-SDL APIs).
Within each row, pixels are arranged from left to right until the width is reached. Each pixel occupies a number of bits appropriate for its format, with most formats representing each pixel as one or more whole bytes (in some indexed formats, instead multiple pixels are packed into each byte), and a byte order given by the format. After encoding all pixels, any remaining bytes to reach the pitch are used as padding to reach a desired alignment, and have undefined contents.
When a surface holds YUV format data, the planes are assumed to be contiguous without padding between them, e.g. a 32x32 surface in NV12 format with a pitch of 32 would consist of 32x32 bytes of Y plane followed by 32x16 bytes of UV plane.
When a surface holds MJPG format data, pixels points at the compressed JPEG image and pitch is the length of that data.
Definition
Unit: Neslib.Sdl3.Video
Properties
Name | Description |
---|---|
AlphaMod | An additional alpha value used in blit operations. |
BlendMode | The blend mode used for blit operations. |
ClipRect | The clipping rectangle for a surface. |
ColorKey | The color key (transparent pixel) in the surface. |
ColorMod | An additional color value multiplied into blit operations. |
Colorspace | The colorspace used by the surface. |
Flags | The flags of the surface, read-only |
Format | The format of the surface, read-only |
H | The height of the surface, read-only. |
HasAlternateImages | Whether the surface has alternate versions available. |
HasColorKey | Whether the surface has a color key. |
Images | Get an array including all versions of this surface. |
MustLock | Whether the surface needs to be locked before access. |
Palette | The palette used by a surface, or nil if there is no palette used. |
Pitch | The distance in bytes between rows of pixels, read-only |
Pixel | The pixels of the surface. |
PixelFloat | The pixels of the surface, as floating-point colors. |
Pixels | A pointer to the pixels of the surface, the pixels are writeable if non-nil |
Properties | The properties associated with a surface. |
UseRle | Whether to use RLE acceleration for the surface. |
W | The width of the surface, read-only. |
Constructors
Name | Description |
---|---|
Create(Integer, Integer, TSdlPixelFormat, Pointer, Integer) | Create a new surface with a specific pixel format and existing pixel data. |
Create(Integer, Integer, TSdlPixelFormat) | Create a new surface with a specific pixel format. |
LoadBmp(String) | Create a surface from a BMP image from a file. |
LoadBmp(TSdlIOStream, Boolean) | Create a surface from a BMP image from a seekable SDL data stream. |
Operators
Name | Description |
---|---|
Equal(TSdlSurface, TSdlSurface) | Used to compare against another TSdlSurface. |
Equal(TSdlSurface, Pointer) | Used to compare against nil . |
Implicit | Used to set the value to nil . |
NotEqual(TSdlSurface, TSdlSurface) | Used to compare against another TSdlSurface. |
NotEqual(TSdlSurface, Pointer) | Used to compare against nil . |
Methods
Name | Description |
---|---|
AddAlternateImage | Add an alternate version of a surface. |
Blit | Performs a fast blit from this surface to a destination surface with clipping. |
Blit9Grid | Perform a scaled blit using the 9-grid algorithm to a destination surface, which may be of a different format. |
BlitScaled | Perform a scaled blit to a destination surface, which may be of a different format. |
BlitScaledUnchecked | Perform low-level surface scaled blitting only. |
BlitTiled(PSdlRect, Single, TSdlScaleMode, TSdlSurface, PSdlRect) | Perform a scaled and tiled blit to a destination surface, which may be of a different format. |
BlitTiled(PSdlRect, TSdlSurface, PSdlRect) | Perform a tiled blit to a destination surface, which may be of a different format. |
BlitUnchecked | Perform low-level surface blitting only. |
Clear(TSdlColorF) | Clear the surface with a specific color, with floating point precision. |
Clear(Single, Single, Single, Single) | Clear the surface with a specific color, with floating point precision. |
Convert(TSdlPixelFormat, TSdlPalette, TSdlColorspace, TSdlProperties) | Copy the existing surface to a new surface of the specified format and colorspace. |
Convert(TSdlPixelFormat, TSdlColorspace) | Copy the existing surface to a new surface of the specified format and colorspace. |
Convert(TSdlPixelFormat) | Copy the surface to a new surface of the specified format. |
CreatePalette | Create a palette and associate it with this surface. |
DisableClipping | Disables clipping. Set the ClipRect property to enable clipping again. |
Duplicate | Creates a new surface identical to the existing surface. |
Fill | Perform a fast fill of the entire surface with a specific color, taking the clip rectangle into account. |
FillRect | Perform a fast fill of a rectangle with a specific color. |
FillRects(TSdlRect[], Cardinal) | Perform a fast fill of a set of rectangles with a specific color. |
FillRects(TArray<TSdlRect>, Cardinal) | Perform a fast fill of a set of rectangles with a specific color. |
Flip | Flip the surface vertically or horizontally. |
Free | Free the surface. |
Lock | Set up the surface for directly accessing the pixels. |
MapRgb | Map an RGB triple to an opaque pixel value for the surface. |
MapRgba | Map an RGBA quadruple to a pixel value for the surface. |
PremultiplyAlpha | Premultiply the alpha. |
RemoveAlternateImages | Remove all alternate versions of this surface. |
SaveBmp(String) | Save the surface to a file in BMP format. |
SaveBmp(TSdlIOStream, Boolean) | Save the surface to a seekable SDL data stream in BMP format. |
Scale | Creates a new surface identical to the existing surface, scaled to the desired size. |
Stretch | Perform a stretched pixel copy from this surface surface to another. |
Unlock | Release the surface after directly accessing the pixels. |
Property Descriptions
AlphaMod
An additional alpha value used in blit operations.
When this surface is blitted, during the blit operation the source alpha value is modulated by this alpha value according to the following formula:
SrcA = SrcA * (Alpha div 255)
property AlphaMod: Byte read GetAlphaMod write SetAlphaMod
Type: Byte
Exceptions
ESdlError
: Raised on failure.
See Also
BlendMode
The blend mode used for blit operations.
To copy a surface to another surface (or texture) without blending with the existing data, the blendmode of the source surface should be set to TSdlBlendMode.None
.
property BlendMode: TSdlBlendMode read GetBlendMode write SetBlendMode
Type: TSdlBlendMode
Exceptions
ESdlError
: Raised on failure.
ClipRect
The clipping rectangle for a surface.
When the surface is the destination of a blit, only the area within the clip rectangle is drawn into.
Note that blits are automatically clipped to the edges of the source and destination surfaces.
property ClipRect: TSdlRect read GetClipRect write SetClipRect
Type: TSdlRect
Exceptions
ESdlError
: Raised on failure.
See Also
ColorKey
The color key (transparent pixel) in the surface.
The color key defines a pixel value that will be treated as transparent in a blit. For example, one can use this to specify that cyan pixels should be considered transparent, and therefore not rendered.
It is a pixel of the format used by the surface, as generated by TSdlPixelFormatDetails.MapRgb.
Set to SDL_NO_COLOR_KEY to disable the color key.
property ColorKey: Cardinal read GetColorKey write SetColorKey
Type: Cardinal
Exceptions
ESdlError
: Raised on failure.
See Also
ColorMod
An additional color value multiplied into blit operations.
When this surface is blitted, during the blit operation each source color channel is modulated by the appropriate color value according to the following formula:
SrcC := SrcC * (Color div 255)
The Alpha value of the color is ignored. Use AlphaMod for alpha modulation.
property ColorMod: TSdlColor read GetColorMod write SetColorMod
Type: TSdlColor
Exceptions
ESdlError
: Raised on failure.
See Also
Colorspace
The colorspace used by the surface.
The colorspace defaults to TSdlColorspace.SrgbLinear for floating point formats, TSdlColorspace.Hdr10 for 10-bit formats, TSdlColorspace.Srgb for other RGB surfaces and TSdlColorspace.BT709Full for YUV textures.
Setting the colorspace doesn't change the pixels, only how they are interpreted in color operations.
property Colorspace: TSdlColorspace read GetColorspace write SetColorspace
Type: TSdlColorspace
Exceptions
ESdlError
: Raised on failure.
Flags
The flags of the surface, read-only
property Flags: TSdlSurfaceFlags read GetFlags
Type: TSdlSurfaceFlags
Format
The format of the surface, read-only
property Format: TSdlPixelFormat read GetFormat
Type: TSdlPixelFormat
H
The height of the surface, read-only.
property H: Integer read GetH
Type: Integer
HasAlternateImages
Whether the surface has alternate versions available.
property HasAlternateImages: Boolean read GetHasAlternateImages
Type: Boolean
See Also
HasColorKey
Whether the surface has a color key.
property HasColorKey: Boolean read GetHasColorKey
Type: Boolean
See Also
Images
Get an array including all versions of this surface.
This returns all versions of a surface, with this surface as the first element in the returned array.
property Images: TArray<TSdlSurface> read GetImages
Type: TArray<TSdlSurface>
See Also
MustLock
Whether the surface needs to be locked before access.
property MustLock: Boolean read GetMustLock
Type: Boolean
Palette
The palette used by a surface, or nil if there is no palette used.
A single palette can be shared with many surfaces.
property Palette: TSdlPalette read GetPalette write SetPalette
Type: TSdlPalette
Exceptions
ESdlError
: Raised on failure.
Pitch
The distance in bytes between rows of pixels, read-only
property Pitch: Integer read GetPitch
Type: Integer
Pixel
The pixels of the surface.
This function prioritizes correctness over speed: it is suitable for unit tests, but is not intended for use in a game engine.
This uses the entire 0..255 range when converting color components from pixel formats with less than 8 bits per RGB component.
property Pixel[const AX, AY: Integer]: TSdlColor read GetPixel write SetPixel
Type: TSdlColor
PixelFloat
The pixels of the surface, as floating-point colors.
This function prioritizes correctness over speed: it is suitable for unit tests, but is not intended for use in a game engine.
This uses the entire 0..1 range when converting color components from pixel formats with less than 8 bits per RGB component.
property PixelFloat[const AX, AY: Integer]: TSdlColorF read GetPixelFloat write SetPixelFloat
Type: TSdlColorF
Pixels
A pointer to the pixels of the surface, the pixels are writeable if non-nil
property Pixels: Pointer read GetPixels write SetPixels
Type: Pointer
Properties
The properties associated with a surface.
The following properties are understood by SDL:
TSdlProperty.SurfaceSdrWhitePoint
: for HDR10 and floating point surfaces, this defines the value of 100% diffuse white, with higher values being displayed in the High Dynamic Range headroom. This defaults to 203 for HDR10 surfaces and 1.0 for floating point surfaces.TSdlProperty.SurfaceHdrHeadroom
: for HDR10 and floating point surfaces, this defines the maximum dynamic range used by the content, in terms of the SDR white point. This defaults to 0.0, which disables tone mapping.TSdlProperty.SurfaceTonemapOperator
: the tone mapping operator used when compressing from a surface with high dynamic range to another with lower dynamic range. Currently this supports 'chrome', which uses the same tone mapping that Chrome uses for HDR content, the form '*=N', where N is a floating point scale factor applied in linear space, and 'none', which disables tone mapping. This defaults to 'chrome'.TSdlProperty.SurfaceHotspotX
: the hotspot pixel offset from the left edge of the image, if this surface is being used as a cursor.TSdlProperty.SurfaceHotspotY
: the hotspot pixel offset from the top edge of the image, if this surface is being used as a cursor.
property Properties: TSdlProperties read GetProperties
Type: TSdlProperties
Exceptions
ESdlError
: Raised on failure.
UseRle
Whether to use RLE acceleration for the surface.
If RLE is enabled, color key and alpha blending blits are much faster, but the surface must be locked before directly accessing the pixels.
property UseRle: Boolean read GetUseRle write SetUseRle
Type: Boolean
Exceptions
ESdlError
: Raised on failure.
See Also
W
The width of the surface, read-only.
property W: Integer read GetW
Type: Integer
Constructor Descriptions
Create
Create a new surface with a specific pixel format and existing pixel data.
No copy is made of the pixel data. Pixel data is not managed automatically; you must free the surface before you free the pixel data.
Pitch is the offset in bytes from one row of pixels to the next, e.g. AWidth * 4
for TSdlPixelFormat.Rgba8888
.
You may pass nil for pixels and 0 for pitch to create a surface that you will fill in with valid values later.
constructor Create(const AWidth, AHeight: Integer; const AFormat: TSdlPixelFormat; const APixels: Pointer; const APitch: Integer); overload
Parameters
AWidth
: Integer
: The width of the surface.
AHeight
: Integer
: The height of the surface.
AFormat
: TSdlPixelFormat
: The pixel format for the new surface.
APixels
: Pointer
: A pointer to existing pixel data.
APitch
: Integer
: The number of bytes between each row, including padding.
Exceptions
ESdlError
: Raised on failure.
See Also
Create
Create a new surface with a specific pixel format.
The pixels of the new surface are initialized to zero.
constructor Create(const AWidth, AHeight: Integer; const AFormat: TSdlPixelFormat); overload
Parameters
AWidth
: Integer
: The width of the surface.
AHeight
: Integer
: The height of the surface.
AFormat
: TSdlPixelFormat
: The pixel format for the new surface.
Exceptions
ESdlError
: Raised on failure.
See Also
LoadBmp
Create a surface from a BMP image from a file.
constructor LoadBmp(const AFilename: String); overload
Parameters
AFilename
: String
: The name of the BMP file to load.
Exceptions
ESdlError
: Raised on failure.
See Also
LoadBmp
Create a surface from a BMP image from a seekable SDL data stream.
constructor LoadBmp(const ASrc: TSdlIOStream; const ACloseIO: Boolean); overload
Parameters
ASrc
: TSdlIOStream
: The data stream for the surface.
ACloseIO
: Boolean
: If True, calls ASrc.Close before returning, even in the case of an error.
Exceptions
ESdlError
: Raised on failure.
See Also
Operator Descriptions
Equal(TSdlSurface, TSdlSurface)
Used to compare against another TSdlSurface.
class operator Equal(const ALeft, ARight: TSdlSurface): Boolean; inline; static
Parameters
ALeft
: TSdlSurface
ARight
: TSdlSurface
Returns
Boolean
Equal(TSdlSurface, Pointer)
Used to compare against nil
.
class operator Equal(const ALeft: TSdlSurface; const ARight: Pointer): Boolean; inline; static
Parameters
ALeft
: TSdlSurface
ARight
: Pointer
Returns
Boolean
Implicit(Pointer)
Used to set the value to nil
.
class operator Implicit(const AValue: Pointer): TSdlSurface; inline; static
Parameters
AValue
: Pointer
Returns
NotEqual(TSdlSurface, TSdlSurface)
Used to compare against another TSdlSurface.
class operator NotEqual(const ALeft, ARight: TSdlSurface): Boolean; inline; static
Parameters
ALeft
: TSdlSurface
ARight
: TSdlSurface
Returns
Boolean
NotEqual(TSdlSurface, Pointer)
Used to compare against nil
.
class operator NotEqual(const ALeft: TSdlSurface; const ARight: Pointer): Boolean; inline; static
Parameters
ALeft
: TSdlSurface
ARight
: Pointer
Returns
Boolean
Method Descriptions
AddAlternateImage(TSdlSurface)
Add an alternate version of a surface.
This function adds an alternate version of this surface, usually used for content with high DPI representations like cursors or icons. The size, format, and content do not need to match the original surface, and these alternate versions will not be updated when the original surface changes.
This function adds a reference to the alternate version, so you should call AImage.Free after this call.
procedure AddAlternateImage(const AImage: TSdlSurface); inline
Exceptions
ESdlError
: Raised on failure.
Parameters
AImage
: TSdlSurface
: The alternate surface to associate with this surface.
See Also
Blit(PSdlRect, TSdlSurface, PSdlRect)
Performs a fast blit from this surface to a destination surface with clipping.
If either ASrcRect
or ADstRect
are nil, the entire surface is copied while ensuring clipping to ADst.ClipRect
.
The final blit rectangles are saved in ASrcRect
and ADstRect
after all clipping is performed.
The blit function should not be called on a locked surface.
The blit semantics for surfaces with and without blending and colorkey are defined as follows:
RGBA->RGB: Source surface blend mode set to TSdlBlendMode.Blend: alpha-blend (using the source alpha-channel and per-surface alpha). source color key ignored. Source surface blend mode set to TSdlBlendMode.None: copy RGB. if source color key set, only copy the pixels that do not match the RGB values of the source color key, ignoring alpha in the comparison.
RGB->RGBA: Source surface blend mode set to TSdlBlendMode.Blend: alpha-blend (using the source per-surface alpha). Source surface blend mode set to TSdlBlendMode.None: copy RGB, set destination alpha to source per-surface alpha value. both: if source color key set, only copy the pixels that do not match the source color key.
RGBA->RGBA: Source surface blend mode set to TSdlBlendMode.Blend: alpha-blend (using the source alpha-channel and per-surface alpha). source color key. Source surface blend mode set to TSdlBlendMode.None: copy all of RGBA to the destination. if source color key set, only copy the pixels that do not match the RGB values of the source color key, ignoring alpha in the comparison.
RGB->RGB: Source surface blend mode set to TSdlBlendMode.Blend: alpha-blend (using the source per-surface alpha). Source surface blend mode set to TSdlBlendMode.None: copy RGB. both: if source color key set, only copy the pixels that do not match the source color key.
procedure Blit(const ASrcRect: PSdlRect; const ADst: TSdlSurface; const ADstRect: PSdlRect); inline
Exceptions
ESdlError
: Raised on failure.
Parameters
ASrcRect
: PSdlRect
: The rectangle to be copied, or nil to copy the entire surface.
ADst
: TSdlSurface
: The blit target surface.
ADstRect
: PSdlRect
: The rectangle representing the X and Y position in the destination surface, or nil for (0,0). The width and height are ignored, and are copied from ASrcRect
. If you want a specific width and height, you should use BlitScaled.
See Also
Remarks
The same destination surface should not be used from two threads at once. It is safe to use the same source surface from multiple threads.
Blit9Grid(PSdlRect, Integer, Integer, Integer, Integer, Single, TSdlScaleMode, TSdlSurface, PSdlRect)
Perform a scaled blit using the 9-grid algorithm to a destination surface, which may be of a different format.
The pixels in the source surface are split into a 3x3 grid, using the different corner sizes for each corner, and the sides and center making up the remaining pixels. The corners are then scaled using AScale
and fit into the corners of the destination rectangle. The sides and center are then stretched into place to cover the remaining destination rectangle.
procedure Blit9Grid(const ASrcRect: PSdlRect; const ALeftWidth, ARightWidth, ATopHeight, ABottomHeight: Integer; const AScale: Single; const AScaleMode: TSdlScaleMode; const ADst: TSdlSurface; const ADstRect: PSdlRect); inline
Exceptions
ESdlError
: Raised on failure.
Parameters
ASrcRect
: PSdlRect
: The rectangle to be used for the 9-grid, or nil to use the entire surface.
ALeftWidth
: Integer
: The width, in pixels, of the left corners in ASrcRect
.
ARightWidth
: Integer
: The width, in pixels, of the right corners in ASrcRect
.
ATopHeight
: Integer
: The height, in pixels, of the top corners in ASrcRect
.
ABottomHeight
: Integer
: The height, in pixels, of the bottom corners in ASrcRect
.
AScale
: Single
: The scale used to transform the corner of ASrcRect
into the corner of ADstRect
, or 0.0 for an unscaled blit.
AScaleMode
: TSdlScaleMode
: Scale algorithm to be used.
ADst
: TSdlSurface
: The blit target surface.
ADstRect
: PSdlRect
: The target rectangle in the destination surface, or nil to fill the entire surface.
See Also
Remarks
The same destination surface should not be used from two threads at once. It is safe to use the same source surface from multiple threads.
BlitScaled(PSdlRect, TSdlSurface, PSdlRect, TSdlScaleMode)
Perform a scaled blit to a destination surface, which may be of a different format.
procedure BlitScaled(const ASrcRect: PSdlRect; const ADst: TSdlSurface; const ADstRect: PSdlRect; const AScaleMode: TSdlScaleMode); inline
Exceptions
ESdlError
: Raised on failure.
Parameters
ASrcRect
: PSdlRect
: The rectangle to be copied, or nil to copy the entire surface.
ADst
: TSdlSurface
: The blit target surface.
ADstRect
: PSdlRect
: The rectangle representing the X and Y position in the destination surface, or nil to fill the entire destination surface.
AScaleMode
: TSdlScaleMode
: The scale mode to be used.
See Also
Remarks
The same destination surface should not be used from two threads at once. It is safe to use the same source surface from multiple threads.
BlitScaledUnchecked(TSdlRect, TSdlSurface, TSdlRect, TSdlScaleMode)
Perform low-level surface scaled blitting only.
This is a semi-private function and it performs low-level surface blitting, assuming the input rectangles have already been clipped.
procedure BlitScaledUnchecked(const ASrcRect: TSdlRect; const ADst: TSdlSurface; const ADstRect: TSdlRect; const AScaleMode: TSdlScaleMode); inline
Exceptions
ESdlError
: Raised on failure.
Parameters
ASrcRect
: TSdlRect
: The rectangle to be copied.
ADst
: TSdlSurface
: The blit target surface.
ADstRect
: TSdlRect
: The target rectangle in the destination surface.
AScaleMode
: TSdlScaleMode
: The TSdlScaleMode to be used.
See Also
Remarks
The same destination surface should not be used from two threads at once. It is safe to use the same source surface from multiple threads.
BlitTiled(PSdlRect, Single, TSdlScaleMode, TSdlSurface, PSdlRect)
Perform a scaled and tiled blit to a destination surface, which may be of a different format.
The pixels in ASrcRect
will be repeated as many times as needed to completely fill ADstRect
.
procedure BlitTiled(const ASrcRect: PSdlRect; const AScale: Single; const AScaleMode: TSdlScaleMode; const ADst: TSdlSurface; const ADstRect: PSdlRect); overload; inline
Exceptions
ESdlError
: Raised on failure.
Parameters
ASrcRect
: PSdlRect
: The rectangle to be copied, or nil to copy the entire surface.
AScale
: Single
: The scale used to transform ASrcRect into the destination rectangle, e.g. a 32x32 texture with a scale of 2 would fill 64x64 tiles.
AScaleMode
: TSdlScaleMode
: Scale algorithm to be used.
ADst
: TSdlSurface
: The blit target surface.
ADstRect
: PSdlRect
: The rectangle representing the X and Y position in the destination surface, or nil to fill the entire destination surface.
See Also
Remarks
The same destination surface should not be used from two threads at once. It is safe to use the same source surface from multiple threads.
BlitTiled(PSdlRect, TSdlSurface, PSdlRect)
Perform a tiled blit to a destination surface, which may be of a different format.
The pixels in ASrcRect
will be repeated as many times as needed to completely fill ADstRect
.
procedure BlitTiled(const ASrcRect: PSdlRect; const ADst: TSdlSurface; const ADstRect: PSdlRect); overload; inline
Exceptions
ESdlError
: Raised on failure.
Parameters
ASrcRect
: PSdlRect
: The rectangle to be copied, or nil to copy the entire surface.
ADst
: TSdlSurface
: The blit target surface.
ADstRect
: PSdlRect
: The target rectangle in the destination surface, or nil to fill the entire surface.
See Also
Remarks
The same destination surface should not be used from two threads at once. It is safe to use the same source surface from multiple threads.
BlitUnchecked(TSdlRect, TSdlSurface, TSdlRect)
Perform low-level surface blitting only.
This is a semi-private blit function and it performs low-level surface blitting, assuming the input rectangles have already been clipped.
procedure BlitUnchecked(const ASrcRect: TSdlRect; const ADst: TSdlSurface; const ADstRect: TSdlRect); inline
Exceptions
ESdlError
: Raised on failure.
Parameters
ASrcRect
: TSdlRect
: The rectangle to be copied.
ADst
: TSdlSurface
: The blit target surface.
ADstRect
: TSdlRect
: The target rectangle in the destination surface.
See Also
Remarks
The same destination surface should not be used from two threads at once. It is safe to use the same source surface from multiple threads.
Clear(TSdlColorF)
Clear the surface with a specific color, with floating point precision.
This function handles all surface formats, and ignores any clip rectangle.
If the surface is YUV, the color is assumed to be in the sRGB colorspace, otherwise the color is assumed to be in the colorspace of the suface.
procedure Clear(const AColor: TSdlColorF); overload; inline
Exceptions
ESdlError
: Raised on failure.
Parameters
AColor
: TSdlColorF
: The color.
See Also
Clear(Single, Single, Single, Single)
Clear the surface with a specific color, with floating point precision.
This function handles all surface formats, and ignores any clip rectangle.
If the surface is YUV, the color is assumed to be in the sRGB colorspace, otherwise the color is assumed to be in the colorspace of the suface.
procedure Clear(const AR, AG, AB: Single; const AA: Single = 1); overload; inline
Exceptions
ESdlError
: Raised on failure.
Parameters
AR
: Single
: The red component of the pixel, normally in the range 0-1.
AG
: Single
: The green component of the pixel, normally in the range 0-1.
AB
: Single
: The blue component of the pixel, normally in the range 0-1.
AA
: Single = 1
: (Optional) alpha component of the pixel, normally in the range 0-1.
See Also
Convert(TSdlPixelFormat, TSdlPalette, TSdlColorspace, TSdlProperties)
Copy the existing surface to a new surface of the specified format and colorspace.
This function converts an existing surface to a new format and colorspace and returns the new surface. This will perform any pixel format and colorspace conversion needed.
If the original surface has alternate images, the new surface will have a reference to them as well.
function Convert(const AFormat: TSdlPixelFormat; const APalette: TSdlPalette; const AColorspace: TSdlColorspace; const AProps: TSdlProperties): TSdlSurface; overload; inline
Exceptions
ESdlError
: Raised on failure.
Parameters
AFormat
: TSdlPixelFormat
: The new pixel format.
APalette
: TSdlPalette
: A palette to use for indexed formats.
AColorspace
: TSdlColorspace
: The new colorspace.
AProps
: TSdlProperties
: Additional color properties.
Returns
Convert(TSdlPixelFormat, TSdlColorspace)
Copy the existing surface to a new surface of the specified format and colorspace.
This function converts an existing surface to a new format and colorspace and returns the new surface. This will perform any pixel format and colorspace conversion needed.
If the original surface has alternate images, the new surface will have a reference to them as well.
function Convert(const AFormat: TSdlPixelFormat; const AColorspace: TSdlColorspace): TSdlSurface; overload; inline
Exceptions
ESdlError
: Raised on failure.
Parameters
AFormat
: TSdlPixelFormat
: The new pixel format.
AColorspace
: TSdlColorspace
: The new colorspace.
Returns
Convert(TSdlPixelFormat)
Copy the surface to a new surface of the specified format.
This function is used to optimize images for faster repeat blitting. This is accomplished by converting the original and storing the result as a new surface. The new, optimized surface can then be used as the source for future blits, making them faster.
If the original surface has alternate images, the new surface will have a reference to them as well.
function Convert(const AFormat: TSdlPixelFormat): TSdlSurface; overload; inline
Exceptions
ESdlError
: Raised on failure.
Parameters
AFormat
: TSdlPixelFormat
: The new pixel format.
Returns
TSdlSurface
: Thne new SDL surface.
CreatePalette
Create a palette and associate it with this surface.
This function creates a palette compatible with the surface. The palette is then returned for you to modify, and the surface will automatically use the new palette in future operations. You do not need to destroy the returned palette, it will be freed when the reference count reaches 0, usually when the surface is destroyed.
Bitmap surfaces (with format TSdlPixelFormat.Index1Lsb or TSdlPixelFormat.Index1Msb) will have the palette initialized with 0 as white and 1 as black. Other surfaces will get a palette initialized with white in every entry.
If this function is called for a surface that already has a palette, a new palette will be created to replace it.
function CreatePalette: TSdlPalette; inline
Exceptions
ESdlError
: Raised on failure (e.g. if the surface didn't have an index format).
Returns
TSdlPalette
: A new palette.
DisableClipping
Disables clipping. Set the ClipRect property to enable clipping again.
procedure DisableClipping; inline
See Also
Duplicate
Creates a new surface identical to the existing surface.
If the original surface has alternate images, the new surface will have a reference to them as well.
The returned surface should be freed with Free.
function Duplicate: TSdlSurface; inline
Exceptions
ESdlError
: Raised on failure.
Returns
TSdlSurface
: A copy of the surface.
See Also
Fill(Cardinal)
Perform a fast fill of the entire surface with a specific color, taking the clip rectangle into account.
AColor
should be a pixel of the format used by the surface, and can be generated by TSdlPixelFormatDetails.MapRgb or TSdlPixelFormatDetails.MapRgba. If the color value contains an alpha component then the destination is simply filled with that alpha information, no blending takes place.
If there is a clip rectangle set on the destination (set via ClipRect), then this function will fill the clip rectangle.
procedure Fill(const AColor: Cardinal); inline
Exceptions
ESdlError
: Raised on failure.
Parameters
AColor
: Cardinal
: The color to fill with.
See Also
FillRect(TSdlRect, Cardinal)
Perform a fast fill of a rectangle with a specific color.
AColor
should be a pixel of the format used by the surface, and can be generated by TSdlPixelFormatDetails.MapRgb or TSdlPixelFormatDetails.MapRgba. If the color value contains an alpha component then the destination is simply filled with that alpha information, no blending takes place.
If there is a clip rectangle set on the destination (set via ClipRect), then this function will fill based on the intersection of the clip rectangle and ARect
.
procedure FillRect(const ARect: TSdlRect; const AColor: Cardinal); inline
Exceptions
ESdlError
: Raised on failure.
Parameters
ARect
: TSdlRect
: The rectangle to fill.
AColor
: Cardinal
: The color to fill with.
See Also
FillRects(TSdlRect[], Cardinal)
Perform a fast fill of a set of rectangles with a specific color.
AColor
should be a pixel of the format used by the surface, and can be generated by TSdlPixelFormatDetails.MapRgb or TSdlPixelFormatDetails.MapRgba. If the color value contains an alpha component then the destination is simply filled with that alpha information, no blending takes place.
If there is a clip rectangle set on the destination (set via ClipRect), then this function will fill based on the intersection of the clip rectangle and the given rectangles.
procedure FillRects(const ARects: array of TSdlRect; const AColor: Cardinal); overload
Exceptions
ESdlError
: Raised on failure.
Parameters
ARects
: array of TSdlRect
: An array rectangles to fill.
AColor
: Cardinal
: The color to fill with.
See Also
FillRects(TArray<TSdlRect>, Cardinal)
Perform a fast fill of a set of rectangles with a specific color.
AColor
should be a pixel of the format used by the surface, and can be generated by TSdlPixelFormatDetails.MapRgb or TSdlPixelFormatDetails.MapRgba. If the color value contains an alpha component then the destination is simply filled with that alpha information, no blending takes place.
If there is a clip rectangle set on the destination (set via ClipRect), then this function will fill based on the intersection of the clip rectangle and the given rectangles.
procedure FillRects(const ARects: TArray<TSdlRect>; const AColor: Cardinal); overload; inline
Exceptions
ESdlError
: Raised on failure.
Parameters
ARects
: TArray<TSdlRect>
: An array rectangles to fill.
AColor
: Cardinal
: The color to fill with.
See Also
Flip(TSdlFlipMode)
Flip the surface vertically or horizontally.
procedure Flip(const AFlip: TSdlFlipMode); inline
Exceptions
ESdlError
: Raised on failure.
Parameters
AFlip
: TSdlFlipMode
: The direction(s) to flip.
Free
Free the surface.
procedure Free; inline
Lock
Set up the surface for directly accessing the pixels.
Between calls to Lock / Unlock, you can write to and read from Pixels
, using the pixel format in Format
. Once you are done accessing the surface, you should use Unlock to release it.
Not all surfaces require locking. If MustLock
returns False, then you can read and write to the surface at any time, and the pixel format of the surface will not change.
procedure Lock; inline
Exceptions
ESdlError
: Raised on failure.
See Also
MapRgb(Byte, Byte, Byte)
Map an RGB triple to an opaque pixel value for the surface.
This function maps the RGB color value to the specified pixel format and returns the pixel value best approximating the given RGB color value for the given pixel format.
If the surface has a palette, the index of the closest matching color in the palette will be returned.
If the surface pixel format has an alpha component it will be returned as all 1 bits (fully opaque).
If the pixel format bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored (e.g., with a 16-bpp format the return value can be assigned to a UInt16, and similarly a UInt8 for an 8-bpp format).
function MapRgb(const AR, AG, AB: Byte): Cardinal; inline
Parameters
AR
: Byte
: The red component of the pixel in the range 0-255.
AG
: Byte
: The green component of the pixel in the range 0-255.
AB
: Byte
: The blue component of the pixel in the range 0-255.
Returns
Cardinal
: A pixel value.
See Also
MapRgba(Byte, Byte, Byte, Byte)
Map an RGBA quadruple to a pixel value for the surface.
This function maps the RGBA color value to the specified pixel format and returns the pixel value best approximating the given RGBA color value for the given pixel format.
If the surface pixel format has no alpha component the alpha value will be ignored (as it will be in formats with a palette).
If the surface has a palette, the index of the closest matching color in the palette will be returned.
If the pixel format bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored (e.g., with a 16-bpp format the return value can be assigned to a UInt16, and similarly a UInt8 for an 8-bpp format).
function MapRgba(const AR, AG, AB, AA: Byte): Cardinal; inline
Parameters
AR
: Byte
: The red component of the pixel in the range 0-255.
AG
: Byte
: The green component of the pixel in the range 0-255.
AB
: Byte
: The blue component of the pixel in the range 0-255.
AA
: Byte
: The alpha component of the pixel in the range 0-255.
Returns
Cardinal
: A pixel value.
See Also
PremultiplyAlpha(Boolean)
Premultiply the alpha.
procedure PremultiplyAlpha(const ALinear: Boolean); inline
Exceptions
ESdlError
: Raised on failure.
Parameters
ALinear
: Boolean
: True to convert from sRGB to linear space for the alpha multiplication, False to do multiplication in sRGB space.
RemoveAlternateImages
Remove all alternate versions of this surface.
This function removes a reference from all the alternative versions, destroying them if this is the last reference to them.
procedure RemoveAlternateImages; inline
See Also
SaveBmp(String)
Save the surface to a file in BMP format.
Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported.
procedure SaveBmp(const AFilename: String); overload; inline
Exceptions
ESdlError
: Raised on failure.
Parameters
AFilename
: String
: Name of the file to save to.
See Also
SaveBmp(TSdlIOStream, Boolean)
Save the surface to a seekable SDL data stream in BMP format.
Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported.
procedure SaveBmp(const ADst: TSdlIOStream; const ACloseIO: Boolean); overload; inline
Exceptions
ESdlError
: Raised on failure.
Parameters
ADst
: TSdlIOStream
: A data stream to save to.
ACloseIO
: Boolean
: If true, calls ADst.Close before returning, even in the case of an error.
See Also
Scale(Integer, Integer, TSdlScaleMode)
Creates a new surface identical to the existing surface, scaled to the desired size.
The returned surface should be freed with Free.
function Scale(const AWidth, AHeight: Integer; const AScaleMode: TSdlScaleMode): TSdlSurface; inline
Exceptions
ESdlError
: Raised on failure.
Parameters
AWidth
: Integer
: The width of the new surface.
AHeight
: Integer
: The height of the new surface.
AScaleMode
: TSdlScaleMode
: The scale mode to be used.
Returns
See Also
Stretch(TSdlRect, TSdlSurface, TSdlRect, TSdlScaleMode)
Perform a stretched pixel copy from this surface surface to another.
procedure Stretch(const ASrcRect: TSdlRect; const ADst: TSdlSurface; const ADstRect: TSdlRect; const AScaleMode: TSdlScaleMode); inline
Exceptions
ESdlError
: Raised on failure.
Parameters
ASrcRect
: TSdlRect
: The rectangle to be copied.
ADst
: TSdlSurface
: The blit target surface.
ADstRect
: TSdlRect
: The target rectangle in the destination surface.
AScaleMode
: TSdlScaleMode
: The TSdlScaleMode to be used.
See Also
Remarks
The same destination surface should not be used from two threads at once. It is safe to use the same source surface from multiple threads.
Unlock
Release the surface after directly accessing the pixels.
procedure Unlock; inline