TSdlBlendFactor
The normalized factor used to multiply pixel components.
The blend factors are multiplied with the pixels from a drawing operation (src) and the pixels from the render target (dst) before the blend operation. The comma-separated factors listed above are always applied in the component order red, green, blue, and alpha.
Definition
Unit: Neslib.Sdl3.Video
type TSdlBlendFactor = (Zero, One, SrcColor, OneMinusSrcColor, SrcAlpha, OneMinusSrcAlpha, DstColor, OneMinusDstColor, DstAlpha, OneMinusDstAlpha)
Enumeration Values
Zero = SDL_BLENDFACTOR_ZERO
0, 0, 0, 0
One = SDL_BLENDFACTOR_ONE
1, 1, 1, 1
SrcColor = SDL_BLENDFACTOR_SRC_COLOR
srcR, srcG, srcB, srcA
OneMinusSrcColor = SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR
1-srcR, 1-srcG, 1-srcB, 1-srcA
SrcAlpha = SDL_BLENDFACTOR_SRC_ALPHA
srcA, srcA, srcA, srcA
OneMinusSrcAlpha = SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA
1-srcA, 1-srcA, 1-srcA, 1-srcA
DstColor = SDL_BLENDFACTOR_DST_COLOR
dstR, dstG, dstB, dstA
OneMinusDstColor = SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR
1-dstR, 1-dstG, 1-dstB, 1-dstA
DstAlpha = SDL_BLENDFACTOR_DST_ALPHA
dstA, dstA, dstA, dstA
OneMinusDstAlpha = SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA
1-dstA, 1-dstA, 1-dstA, 1-dstA