TSdlBlendOperation
The blend operation used when combining source and destination pixel components.
Definition
Unit: Neslib.Sdl3.Video
Enumeration Values
Add = SDL_BLENDOPERATION_ADD
dst + src: supported by all renderers
Subtract = SDL_BLENDOPERATION_SUBTRACT
src - dst : supported by D3D, OpenGL, OpenGLES, and Vulkan
RevSubtract = SDL_BLENDOPERATION_REV_SUBTRACT
dst - src : supported by D3D, OpenGL, OpenGLES, and Vulkan
Minimum = SDL_BLENDOPERATION_MINIMUM
min(dst, src) : supported by D3D, OpenGL, OpenGLES, and Vulkan
Maximum = SDL_BLENDOPERATION_MAXIMUM
max(dst, src) : supported by D3D, OpenGL, OpenGLES, and Vulkan