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TSdlTextureAccess

The access pattern allowed for a texture.

Definition

Unit: Neslib.Sdl3.Video

type TSdlTextureAccess = (&Static, Streaming, Target)

Enumeration Values

&Static = SDL_TEXTUREACCESS_STATIC

Changes rarely, not lockable


Streaming = SDL_TEXTUREACCESS_STREAMING

Changes frequently, lockable


Target = SDL_TEXTUREACCESS_TARGET

Texture can be used as a render target