TSdlTextureAccess
The access pattern allowed for a texture.
Definition
Unit: Neslib.Sdl3.Video
Enumeration Values
&Static = SDL_TEXTUREACCESS_STATIC
Changes rarely, not lockable
Streaming = SDL_TEXTUREACCESS_STREAMING
Changes frequently, lockable
Target = SDL_TEXTUREACCESS_TARGET
Texture can be used as a render target