![]() | RenderbufferBind Method |
Namespace: Ooogles
Bind lets you create or use a named renderbuffer object. When a renderbuffer object is bound, the previous binding is automatically broken.
The state of a renderbuffer object immediately after it is first bound is a zero-sized memory buffer with format RGBA4 and zero-sized red, green, blue, alpha, depth, and stencil pixel depths.
A renderbuffer object binding created with Bind remains active until a different renderbuffer object name is bound, or until the bound renderbuffer object is deleted.
OpenGL API: glBindRenderbuffer