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RenderbufferBind Method

Binds the renderbuffer.

Namespace:  Ooogles
Assembly:  Ooogles (in Ooogles.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
public void Bind()
Remarks
A renderbuffer is a data storage object containing a single image of a renderable internal format. A renderbuffer's image may be attached to a framebuffer object to use as a destination for rendering and as a source for reading.

Bind lets you create or use a named renderbuffer object. When a renderbuffer object is bound, the previous binding is automatically broken.

The state of a renderbuffer object immediately after it is first bound is a zero-sized memory buffer with format RGBA4 and zero-sized red, green, blue, alpha, depth, and stencil pixel depths.

A renderbuffer object binding created with Bind remains active until a different renderbuffer object name is bound, or until the bound renderbuffer object is deleted.

OpenGL API: glBindRenderbuffer

See Also