DataBuffer Class |
Namespace: Ooogles
The DataBuffer type exposes the following members.
| Name | Description | |
|---|---|---|
| DataBuffer |
Creates a buffer.
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| Name | Description | |
|---|---|---|
| BufferUsage |
Get the buffer object's usage pattern.
| |
| CurrentIndexBuffer |
Gets the currently bound element array buffer (aka Index Buffer).
| |
| CurrentVertexBuffer |
Gets the currently bound array buffer (aka Vertex Buffer).
| |
| Handle |
Internal OpenGL handle to the object
(Inherited from GLObject.) | |
| IsBound |
Checks if this buffer is currently bound.
| |
| Size |
Get the size of the buffer in bytes.
|
| Name | Description | |
|---|---|---|
| Bind |
Binds the buffer.
| |
| DataT(T, DataBufferUsage) |
Create and initialize a buffer object's data store.
| |
| DataT(T, IntPtr, DataBufferUsage) |
Create and initialize a buffer object's data store.
| |
| Dispose |
Disposes of the OpenGL object
(Inherited from GLObject.) | |
| Equals |
Checks if this object matches another object.
(Inherited from GLObject.) | |
| GetHashCode |
Returns a hash code for this object
(Inherited from GLObject.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| SubDataT(IntPtr, T) |
Update a subset of a buffer object's data store.
| |
| SubDataT(IntPtr, T, IntPtr) |
Update a subset of a buffer object's data store.
| |
| ToString | Returns a string that represents the current object. (Inherited from Object.) | |
| Unbind |
Unbinds the buffer.
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