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Program Methods

The Program type exposes the following members.

Methods
  NameDescription
Public methodAttachShader
Attach a shader object to the program.
Public methodAttachShaders
Attaches a vertex shader and fragment shader in a single call.
Public methodDetachShader
Detach a shader object from a program object.
Public methodDispose
Disposes of the OpenGL object
(Inherited from GLObject.)
Public methodEquals
Checks if this object matches another object.
(Inherited from GLObject.)
Public methodGetAttachedShaders
Return the shader objects attached to the program.
Public methodGetAttributeInfo
Return information about an active attribute variable.
Public methodGetHashCode
Returns a hash code for this object
(Inherited from GLObject.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodGetUniformInfo
Return information about an active uniform variable.
Public methodLink
Links the program.
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Public methodUse
Installs the program object as part of current rendering state.
Public methodValidate
Validates the program.
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