 | VertexAttributeSetData Method (VertexAttributeDataType, Int32, Void, Int32, Boolean) |
Sets up the attribute for use with client data.
Namespace:
Ooogles
Assembly:
Ooogles (in Ooogles.dll) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic void SetData(
VertexAttributeDataType dataType,
int numValuesPerVertex,
void* data,
int stride = 0,
bool normalized = false
)
Visual Basic does not support APIs that consume or return unsafe types.
public:
void SetData(
VertexAttributeDataType dataType,
int numValuesPerVertex,
void* data,
int stride = 0,
bool normalized = false
)
F# does not support APIs that consume or return unsafe types.
Parameters
- dataType
- Type: OooglesVertexAttributeDataType
the data type of the each component of the vertex attribute. For example, an attribute of type Vector3 contains components of type Float. - numValuesPerVertex
- Type: SystemInt32
the number of values (components) of the vertex attribute. For example, an attribute of type Vector3 contains 3 values. Valid values are 1, 2, 3 and 4. - data
- Type: SystemVoid*
pointer to the client data containing the vertices. - stride (Optional)
- Type: SystemInt32
(optional) byte offset between consecutive vertex attributes.
If stride is 0 (the default), the generic vertex attributes are understood to be tightly packed in the array. - normalized (Optional)
- Type: SystemBoolean
(optional) flag that specifies whether integer values will be normalized.
If set to True, integer values are be mapped to the range [-1,1] (for signed values) or [0,1] (for unsigned values) when they are accessed and converted to floating point.
Otherwise (default), values will be converted to floats directly without normalization.
ExceptionsException | Condition |
---|
GLException | InvalidValue if numValuesPerVertex is not 1, 2, 3 or 4. |
GLException | InvalidValue if stride is negative. |
Remarks
See Also