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UniformSetValue Method (Int32, Int32, Int32)

Sets the individual elements of a uniform containing three integer values.

Namespace:  Ooogles
Assembly:  Ooogles (in Ooogles.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
public void SetValue(
	int value0,
	int value1,
	int value2
)

Parameters

value0
Type: SystemInt32
The first element to set
value1
Type: SystemInt32
The second element to set
value2
Type: SystemInt32
The third element to set
Exceptions
ExceptionCondition
GLExceptionInvalidOperation if there is no current program in use.
GLExceptionInvalidOperation if the number and types of the parameters does not match the declaration in the shader.
Remarks
This method modifies the value of a uniform variable. It operates on the program object that was made part of current state by calling Use.

All active uniform variables defined in a program object are initialized to 0 when the program object is linked successfully. They retain the values assigned to them by a call to SetValue until the next successful link operation occurs on the program object, when they are once again initialized to 0.

OpenGL API: glUniform3

See Also