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UniformSetValue Method (Vector4)

Sets the value of the uniform.

Namespace:  Ooogles
Assembly:  Ooogles (in Ooogles.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
public void SetValue(
	ref Vector4 value
)

Parameters

value
Type: Vector4
The value to set
Exceptions
ExceptionCondition
GLExceptionInvalidOperation if there is no current program in use.
GLExceptionInvalidOperation if type of the parameter does not match the declaration in the shader.
Remarks
This method modifies the value of a uniform variable. It operates on the program object that was made part of current state by calling Use.

All active uniform variables defined in a program object are initialized to 0 when the program object is linked successfully. They retain the values assigned to them by a call to SetValue until the next successful link operation occurs on the program object, when they are once again initialized to 0.

OpenGL API: glUniform4

See Also