 | UniformMaxFragmentUniformVectors Property |
Get the maximum number of four-element floating-point, integer,
or boolean vectors that can be held in uniform variable storage for a fragment shader.
Namespace:
Ooogles
Assembly:
Ooogles (in Ooogles.dll) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic int MaxFragmentUniformVectors { get; }
Public ReadOnly Property MaxFragmentUniformVectors As Integer
Get
public:
property int MaxFragmentUniformVectors {
int get ();
}
member MaxFragmentUniformVectors : int with get
Property Value
Type:
Int32
Remarks
The value must be at least 16.
OpenGL API: glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS)
See Also