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UniformMaxFragmentUniformVectors Property

Get the maximum number of four-element floating-point, integer, or boolean vectors that can be held in uniform variable storage for a fragment shader.

Namespace:  Ooogles
Assembly:  Ooogles (in Ooogles.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
public int MaxFragmentUniformVectors { get; }

Property Value

Type: Int32
Remarks
The value must be at least 16.

OpenGL API: glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS)

See Also