![]() | Uniform Properties |
The Uniform type exposes the following members.
Name | Description | |
---|---|---|
![]() | Location |
The location of this uniform in the program.
|
![]() | MaxFragmentUniformVectors |
Get the maximum number of four-element floating-point, integer,
or boolean vectors that can be held in uniform variable storage for a fragment shader.
|
![]() | MaxVertexUniformVectors |
Get the maximum number of four-element floating-point, integer,
or boolean vectors that can be held in uniform variable storage for a vertex shader.
|