Uniform Properties |
The Uniform type exposes the following members.
| Name | Description | |
|---|---|---|
| Location |
The location of this uniform in the program.
| |
| MaxFragmentUniformVectors |
Get the maximum number of four-element floating-point, integer,
or boolean vectors that can be held in uniform variable storage for a fragment shader.
| |
| MaxVertexUniformVectors |
Get the maximum number of four-element floating-point, integer,
or boolean vectors that can be held in uniform variable storage for a vertex shader.
|