 | glFlush Method |
Force execution of GL commands in finite time.
Namespace:
Ooogles
Assembly:
Ooogles (in Ooogles.dll) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic static void Flush()
public:
static void Flush()
static member Flush : unit -> unit
Remarks
Different GL implementations buffer commands in several different locations,
including network buffers and the graphics accelerator itself.
This method empties all of these buffers, causing all issued commands to be executed as quickly
as they are accepted by the actual rendering engine.
Though this execution may not be completed in any particular time period, it does complete in finite time.
Because any GL program might be executed over a network, or on an accelerator that buffers commands,
all programs should call Flush whenever they count on having all of their previously issued commands completed.
For example, call Flush before waiting for user input that depends on the generated image.
Note: Flush can return at any time.
It does not wait until the execution of all previously issued GL commands is complete.
OpenGL API: glFlush
See Also