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Supported data types for attributes
Blend equations as used by gl.BlendEquation and gl.BlendEquationSeparate.
Blend functions as used by gl.BlendFunc and gl.BlendFuncSeparate.
Supported buffer types
Hints how a buffer object's data is accessed.
OpenGL capabilities than can be enabled and disabled (using gl.Enable and gl.Disable)
A buffer to clear using gl.Clear.
A set of buffers to clear using gl.Clear.
Compare functions as used by gl.StencilFunc and gl.DepthFunc.
Target indices for the six sides of a cube texture:
0: Face in positive X direction
1: Face in negative X direction
2: Face in positive Y direction
3: Face in negative Y direction
4: Face in positive Z direction
5: Face in negative Z direction
Supported data types
OpenGL error codes
Faces used for culling and stencilling.
Specifies the orientation of front-facing polygons, as used by gl.FrontFace.
Attachment points of a TGLFramebuffer
Types of objects attached to a TGLFramebuffer
Completeness status of a TGLFramebuffer.
Supported types of indices
Texture magnification filters
Texture minification filters
Mipmap hinting options, as used by TGLTexture.MipmapHint
Supported pixel data types
Supported pixel formats
Pixel storage modes, as used by gl.PixelStore.
Allowed values for TGLPixelStorage mode, as used by gl.PixelStore.
Supported primitive types
Specifies the color-renderable, depth-renderable, or stencil-renderable format of a TGLRenderbuffer.
The type of a shader
Stencil operations as used by gl.StencilOp.
Supported texture types
Supported data types for uniforms
Texture wrapping modes