 | ShaderMaxVertexAttribs Property |
Get the maximum number of 4-component generic vertex attributes accessible to a vertex shader.
Namespace:
Ooogles
Assembly:
Ooogles (in Ooogles.dll) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic static int MaxVertexAttribs { get; }
Public Shared ReadOnly Property MaxVertexAttribs As Integer
Get
public:
static property int MaxVertexAttribs {
int get ();
}
static member MaxVertexAttribs : int with get
Property Value
Type:
Int32
Remarks
The value must be at least 8.
OpenGL API: glGetIntegerv(GL_MAX_VERTEX_ATTRIBS)
See Also