 | ShaderMaxVaryingVectors Property |
Get the maximum number four-element floating-point vectors available for interpolating varying variables used by vertex and fragment shaders.
Namespace:
Ooogles
Assembly:
Ooogles (in Ooogles.dll) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic static int MaxVaryingVectors { get; }
Public Shared ReadOnly Property MaxVaryingVectors As Integer
Get
public:
static property int MaxVaryingVectors {
int get ();
}
static member MaxVaryingVectors : int with get
Property Value
Type:
Int32
Remarks
Varying variables declared as matrices or arrays will consume multiple interpolators.
The value must be at least 8.
OpenGL API: glGetIntegerv(GL_MAX_VARYING_VECTORS)
See Also