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ShaderMaxVaryingVectors Property

Get the maximum number four-element floating-point vectors available for interpolating varying variables used by vertex and fragment shaders.

Namespace:  Ooogles
Assembly:  Ooogles (in Ooogles.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
public static int MaxVaryingVectors { get; }

Property Value

Type: Int32
Remarks
Varying variables declared as matrices or arrays will consume multiple interpolators. The value must be at least 8.

OpenGL API: glGetIntegerv(GL_MAX_VARYING_VECTORS)

See Also