Shader Properties |
The Shader type exposes the following members.
| Name | Description | |
|---|---|---|
| CompileStatus |
Get the compile status.
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| DeleteStatus |
Get the delete status.
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| Handle |
Internal OpenGL handle to the object
(Inherited from GLObject.) | |
| MaxVaryingVectors |
Get the maximum number four-element floating-point vectors available for interpolating varying variables used by vertex and fragment shaders.
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| MaxVertexAttribs |
Get the maximum number of 4-component generic vertex attributes accessible to a vertex shader.
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| ShaderType |
Gets the type of the shader.
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| Source |
Get, set or replace the source code in a shader object.
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