![]() | Shader Properties |
The Shader type exposes the following members.
Name | Description | |
---|---|---|
![]() | CompileStatus |
Get the compile status.
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![]() | DeleteStatus |
Get the delete status.
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![]() | Handle |
Internal OpenGL handle to the object
(Inherited from GLObject.) |
![]() ![]() | MaxVaryingVectors |
Get the maximum number four-element floating-point vectors available for interpolating varying variables used by vertex and fragment shaders.
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![]() ![]() | MaxVertexAttribs |
Get the maximum number of 4-component generic vertex attributes accessible to a vertex shader.
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![]() | ShaderType |
Gets the type of the shader.
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![]() | Source |
Get, set or replace the source code in a shader object.
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