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Shader Properties

The Shader type exposes the following members.

Properties
  NameDescription
Public propertyCompileStatus
Get the compile status.
Public propertyDeleteStatus
Get the delete status.
Public propertyHandle
Internal OpenGL handle to the object
(Inherited from GLObject.)
Public propertyStatic memberMaxVaryingVectors
Get the maximum number four-element floating-point vectors available for interpolating varying variables used by vertex and fragment shaders.
Public propertyStatic memberMaxVertexAttribs
Get the maximum number of 4-component generic vertex attributes accessible to a vertex shader.
Public propertyShaderType
Gets the type of the shader.
Public propertySource
Get, set or replace the source code in a shader object.
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See Also