 | Texture.MinFilter Enumeration |
Texture minification filters
Namespace:
Ooogles
Assembly:
Ooogles (in Ooogles.dll) Version: 1.0.0.0 (1.0.0.0)
SyntaxPublic Enumeration MinFilter
public enum class MinFilter
Members
| Member name | Value | Description |
---|
| Nearest | 9728 |
Returns the value of the texture element that is nearest (in Manhattan distance) to the center of the pixel being textured.
This is usually the fastest method.
|
| Linear | 9729 |
Returns the weighted average of the four texture elements that are closest to the center of the pixel being textured.
This usually provides better quality than Nearest.
|
| NearestMipmapNearest | 9984 |
Chooses the mipmap that most closely matches the size of the pixel being textured and uses the Nearest criterion (the texture element nearest to the center of the pixel) to produce a texture value.
This is usually the fastest method when using mipmapping.
|
| LinearMipmapNearest | 9985 |
Chooses the mipmap that most closely matches the size of the pixel being textured and uses the Linear criterion (a weighted average of the four texture elements that are closest to the center of the pixel) to produce a texture value.
|
| NearestMipmapLinear | 9986 |
Chooses the two mipmaps that most closely match the size of the pixel being textured and uses the Nearest criterion (the texture element nearest to the center of the pixel) to produce a texture value from each mipmap.
The final texture value is a weighted average of those two values.
|
| LinearMipmapLinear | 9987 |
Chooses the two mipmaps that most closely match the size of the pixel being textured and uses the Linear criterion (a weighted average of the four texture elements that are closest to the center of the pixel) to produce a texture value from each mipmap.
The final texture value is a weighted average of those two values.
This is usually the slowest (but highest quality) method when using mipmapping.
|
See Also