 | TextureMaxTextureUnits Property |
Gets the maximum supported texture image units that can be used to access texture maps from the fragment shader.
Namespace:
Ooogles
Assembly:
Ooogles (in Ooogles.dll) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic static int MaxTextureUnits { get; }
Public Shared ReadOnly Property MaxTextureUnits As Integer
Get
public:
static property int MaxTextureUnits {
int get ();
}
static member MaxTextureUnits : int with get
Property Value
Type:
Int32
Remarks
The value must be at least 8.
OpenGL API: glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS)
See Also