 | Texture.MaxVertexTextureUnits Property |
Gets the maximum supported texture image units that can be used to access texture maps from the vertex shader.
Namespace:
Ooogles
Assembly:
Ooogles (in Ooogles.dll) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic static int MaxVertexTextureUnits { get; }
Public Shared ReadOnly Property MaxVertexTextureUnits As Integer
Get
public:
static property int MaxVertexTextureUnits {
int get ();
}
static member MaxVertexTextureUnits : int with get
Property Value
Type:
Int32
Remarks
The value may be 0.
OpenGL API: glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS)
See Also