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Texture.MaxVertexTextureUnits Property

Gets the maximum supported texture image units that can be used to access texture maps from the vertex shader.

Namespace:  Ooogles
Assembly:  Ooogles (in Ooogles.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
public static int MaxVertexTextureUnits { get; }

Property Value

Type: Int32
Remarks
The value may be 0.

OpenGL API: glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS)

See Also