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Texture Properties

The Texture type exposes the following members.

Properties
  NameDescription
Public propertyStatic memberActiveTextureUnit
Gets the active texture unit.
Public propertyStatic memberCompressedTextureFormats
Gets a list of symbolic constants indicating which compressed texture formats are available.
Public propertyStatic memberCurrent2DTexture
Get the 2D texture that is currently bound for the active multitexture unit.
Public propertyStatic memberCurrentCubemapTexture
Get the cubemap texture that is currently bound for the active multitexture unit.
Public propertyHandle
Internal OpenGL handle to the object
(Inherited from GLObject.)
Public propertyIsBound
Checks if this texture is currently bound.
Public propertyMagnificationFilter
Gets or sets the magnification filter for this texture.
Public propertyStatic memberMaxCombinedTextureUnits
Gets the maximum supported texture image units that can be used to access texture maps from the vertex shader and the fragment processor combined.
Public propertyStatic memberMaxCubeMapTextureSize
Gets a rough estimate of the largest cube-map texture that the GL can handle.
Public propertyStatic memberMaxTextureSize
Gets a rough estimate of the largest texture that the GL can handle.
Public propertyStatic memberMaxTextureUnits
Gets the maximum supported texture image units that can be used to access texture maps from the fragment shader.
Public propertyStatic memberMaxVertexTextureUnits
Gets the maximum supported texture image units that can be used to access texture maps from the vertex shader.
Public propertyMinificationFilter
Gets or sets the minification filter for this texture.
Public propertyStatic memberMipmapHint
Gets or sets an implementation-specific hint for generating mipmaps.
Public propertyWrapS
Gets or sets the wrap mode for texture coordinate S (horizontal).
Public propertyWrapT
Gets or sets the wrap mode for texture coordinate T (vertical).
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