Texture Properties |
The Texture type exposes the following members.
| Name | Description | |
|---|---|---|
| ActiveTextureUnit |
Gets the active texture unit.
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| CompressedTextureFormats |
Gets a list of symbolic constants indicating which compressed texture formats are available.
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| Current2DTexture |
Get the 2D texture that is currently bound for the active multitexture unit.
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| CurrentCubemapTexture |
Get the cubemap texture that is currently bound for the active multitexture unit.
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| Handle |
Internal OpenGL handle to the object
(Inherited from GLObject.) | |
| IsBound |
Checks if this texture is currently bound.
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| MagnificationFilter |
Gets or sets the magnification filter for this texture.
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| MaxCombinedTextureUnits |
Gets the maximum supported texture image units that can be used to access texture maps from the vertex shader and the fragment processor combined.
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| MaxCubeMapTextureSize |
Gets a rough estimate of the largest cube-map texture that the GL can handle.
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| MaxTextureSize |
Gets a rough estimate of the largest texture that the GL can handle.
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| MaxTextureUnits |
Gets the maximum supported texture image units that can be used to access texture maps from the fragment shader.
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| MaxVertexTextureUnits |
Gets the maximum supported texture image units that can be used to access texture maps from the vertex shader.
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| MinificationFilter |
Gets or sets the minification filter for this texture.
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| MipmapHint |
Gets or sets an implementation-specific hint for generating mipmaps.
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| WrapS |
Gets or sets the wrap mode for texture coordinate S (horizontal).
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| WrapT |
Gets or sets the wrap mode for texture coordinate T (vertical).
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