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TextureMaxCombinedTextureUnits Property

Gets the maximum supported texture image units that can be used to access texture maps from the vertex shader and the fragment processor combined.

Namespace:  Ooogles
Assembly:  Ooogles (in Ooogles.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
public static int MaxCombinedTextureUnits { get; }

Property Value

Type: Int32
Remarks
If both the vertex shader and the fragment processing stage access the same texture image unit, then that counts as using two texture image units against this limit. The value must be at least 8.

OpenGL API: glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS)

See Also