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Framebuffer Methods

The Framebuffer type exposes the following members.

Methods
  NameDescription
Public methodAttachRenderbuffer
Attach a renderbuffer to this framebuffer.
Public methodAttachTexture
Attach a texture to this framebuffer.
Public methodBind
Binds the framebuffer.
Public methodDetachRenderbuffer
Detach a renderbuffer from this framebuffer.
Public methodDetachTexture
Detach a texture from this framebuffer.
Public methodDispose
Disposes of the OpenGL object
(Inherited from GLObject.)
Protected methodDispose(Boolean)
Disposes of the OpenGL object
(Inherited from GLObject.)
Protected methodDisposeHandle
Deletes the framebuffer.
(Overrides GLObjectDisposeHandle.)
Public methodEquals
Checks if this object matches another object.
(Inherited from GLObject.)
Protected methodFinalize
Finalizes the object
(Inherited from GLObject.)
Public methodGetAttachedCubeMapFace
Returns the cube map face of the cube-map texture attached to an attachment point of the framebuffer.
Public methodGetAttachedObjectType
Returns the type of object attached to an attachment point of the framebuffer.
Public methodGetAttachedRenderbuffer
Returns the renderbuffer attached to an attachment point of the framebuffer.
Public methodGetAttachedTexture
Returns the texture attached to an attachment point of the framebuffer.
Public methodGetAttachedTextureLevel
Returns the mipmap level of the texture attached to an attachment point of the framebuffer.
Public methodGetHashCode
Returns a hash code for this object
(Inherited from GLObject.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodReadPixelsT
Read a block of pixels from the frame buffer.
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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See Also